/* * xtc - The eXTensible Compiler * Copyright (C) 2004 Robert Grimm * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * version 2 as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, * USA. */ package xtc.parser; import xtc.tree.Node; /** * A case within a character switch. * * @see CharSwitch * * @author Robert Grimm * @version $Revision: 1.5 $ */ public class CharCase extends Node { /** * The characters as a character class. Note that the character * class must not be exclusive and should be {@link * CharClass#normalize() normalized}. */ public CharClass klass; /** * The optional element. A <code>null</code> element indicates that * this character case's characters do not provide a match. */ public Element element; /** * Create a new character case. * * @param klass The character class. */ public CharCase(CharClass klass) { this(klass, null); } /** * Create a new character case. * * @param c The character. * @param element The element. */ public CharCase(char c, Element element) { this.klass = new CharClass(c); this.element = element; } /** * Create a new character case. * * @param klass The character class. * @param element The element. */ public CharCase(CharClass klass, Element element) { this.klass = klass; this.element = element; } public int hashCode() { return klass.hashCode(); } public boolean equals(Object o) { if (this == o) return true; if (! (o instanceof CharCase)) return false; CharCase other = (CharCase)o; if (! klass.equals(other.klass)) return false; if (null == element) { return (null == other.element); } else { return element.equals(other.element); } } }