/* * Jajuk * Copyright (C) The Jajuk Team * http://jajuk.info * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ package org.jajuk.ui.helpers.animations; import java.awt.Window; import javax.swing.SwingUtilities; import org.jajuk.util.log.Log; /** * Fade animation implementation. */ public class FadeAnimation extends AbstractAnimation { private Direction opacity; /** Number of frames. */ private static final int FRAME_NUMBER = 50; /** * Instantiates a new fade animation. * * @param window * @param opacity */ public FadeAnimation(Window window, Direction opacity) { super(window); this.opacity = opacity; } /* * (non-Javadoc) * @see org.jajuk.ui.helpers.animations.IAnimation#animate(int) */ @Override public void animate(final int animationTime) { new Thread(new Runnable() { @Override public void run() { try { window.setVisible(true); for (int i = 1; i < FRAME_NUMBER; i++) { final float progress = i / (float) FRAME_NUMBER; SwingUtilities.invokeLater(new Runnable() { @Override public void run() { AWTUtilities.setWindowOpacity(window, opacity.getOpacity(progress)); window.repaint(); } }); Thread.sleep(animationTime / FRAME_NUMBER); } } catch (Exception ex) { Log.error(ex); } animationCompleted(); } }).start(); } /** * . */ public interface Direction { /** * Gets the opacity. * * @param progress * * @return the opacity */ float getOpacity(float progress); } /** * . */ public enum Directions implements Direction { IN { @Override public float getOpacity(float progress) { return progress; } }, OUT { @Override public float getOpacity(float progress) { return 1 - progress; } }; } }