/* * Jajuk * Copyright (C) The Jajuk Team * http://jajuk.info * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ package org.jajuk.ui.actions; import java.awt.event.ActionEvent; import org.jajuk.services.players.Player; import org.jajuk.services.players.QueueModel; import org.jajuk.util.IconLoader; import org.jajuk.util.JajukIcons; import org.jajuk.util.Messages; /** * . */ public class PlayPauseAction extends JajukAction { /** Generated serialVersionUID. */ private static final long serialVersionUID = 1L; private static boolean bAlreadyLaunching = false; /** * Instantiates a new play pause action. */ PlayPauseAction() { super(Messages.getString("JajukWindow.10"), IconLoader.getIcon(JajukIcons.PLAYER_PAUSE), "ctrl P", false, true); setShortDescription(Messages.getString("JajukWindow.26")); } /* (non-Javadoc) * @see org.jajuk.ui.actions.JajukAction#perform(java.awt.event.ActionEvent) */ @Override public void perform(ActionEvent evt) { // Note that we don't change here the label and icon, already done in // PlayerstateMediator if (QueueModel.isStopped()) { // We use here a flag to avoid launching the goTo() thread twice. In case // of playing error, this would create several looping threads trying to // play in concurrently and would broke the wait after an error contract if (bAlreadyLaunching) { return; } new Thread("PlayPause Thread") { @Override public void run() { try { bAlreadyLaunching = true; QueueModel.goTo(QueueModel.getIndex()); } finally { bAlreadyLaunching = false; } } }.start(); } else if (Player.isPaused()) { // player was paused, resume it Player.resume(); } else { // player is not paused, pause it Player.pause(); } } }