/*
* Jajuk
* Copyright (C) The Jajuk Team
* http://jajuk.info
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
package org.jajuk.ui.actions;
import java.awt.event.ActionEvent;
import org.jajuk.services.players.Player;
import org.jajuk.services.players.QueueModel;
import org.jajuk.util.IconLoader;
import org.jajuk.util.JajukIcons;
import org.jajuk.util.Messages;
/**
* .
*/
public class PlayPauseAction extends JajukAction {
/** Generated serialVersionUID. */
private static final long serialVersionUID = 1L;
private static boolean bAlreadyLaunching = false;
/**
* Instantiates a new play pause action.
*/
PlayPauseAction() {
super(Messages.getString("JajukWindow.10"), IconLoader.getIcon(JajukIcons.PLAYER_PAUSE),
"ctrl P", false, true);
setShortDescription(Messages.getString("JajukWindow.26"));
}
/* (non-Javadoc)
* @see org.jajuk.ui.actions.JajukAction#perform(java.awt.event.ActionEvent)
*/
@Override
public void perform(ActionEvent evt) {
// Note that we don't change here the label and icon, already done in
// PlayerstateMediator
if (QueueModel.isStopped()) {
// We use here a flag to avoid launching the goTo() thread twice. In case
// of playing error, this would create several looping threads trying to
// play in concurrently and would broke the wait after an error contract
if (bAlreadyLaunching) {
return;
}
new Thread("PlayPause Thread") {
@Override
public void run() {
try {
bAlreadyLaunching = true;
QueueModel.goTo(QueueModel.getIndex());
} finally {
bAlreadyLaunching = false;
}
}
}.start();
} else if (Player.isPaused()) { // player was paused, resume it
Player.resume();
} else { // player is not paused, pause it
Player.pause();
}
}
}