/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.ignite.examples.messaging; import java.util.Collection; import java.util.UUID; import java.util.concurrent.CountDownLatch; import org.apache.ignite.Ignite; import org.apache.ignite.IgniteException; import org.apache.ignite.Ignition; import org.apache.ignite.cluster.ClusterGroup; import org.apache.ignite.cluster.ClusterNode; import org.apache.ignite.examples.ExampleNodeStartup; import org.apache.ignite.examples.ExamplesUtils; import org.apache.ignite.messaging.MessagingListenActor; /** * Demonstrates messaging with {@link MessagingListenActor} convenience adapter. * <p> * To run this example you must have at least one remote node started. * <p> * Remote nodes should always be started with special configuration file which * enables P2P class loading: {@code 'ignite.{sh|bat} examples/config/example-ignite.xml'}. * <p> * Alternatively you can run {@link ExampleNodeStartup} in another JVM which will start node * with {@code examples/config/example-ignite.xml} configuration. */ public class MessagingPingPongListenActorExample { /** * Executes example. * * @param args Command line arguments, none required. */ public static void main(String[] args) { // Game is played over the default ignite. try (Ignite ignite = Ignition.start("examples/config/example-ignite.xml")) { if (!ExamplesUtils.checkMinTopologySize(ignite.cluster(), 2)) return; System.out.println(); System.out.println(">>> Messaging ping-pong listen actor example started."); // Pick first remote node as a partner. Collection<ClusterNode> rmtNodes = ignite.cluster().forRemotes().nodes(); ClusterGroup nodeB = ignite.cluster().forNode(rmtNodes.iterator().next()); // Note that both nodeA and nodeB will always point to // same nodes regardless of whether they were implicitly // serialized and deserialized on another node as part of // anonymous closure's state during its remote execution. // Set up remote player. ignite.message(nodeB).remoteListen(null, new MessagingListenActor<String>() { @Override public void receive(UUID nodeId, String rcvMsg) { System.out.println(rcvMsg); if ("PING".equals(rcvMsg)) respond("PONG"); else if ("STOP".equals(rcvMsg)) stop(); } }); int MAX_PLAYS = 10; final CountDownLatch cnt = new CountDownLatch(MAX_PLAYS); // Set up local player. ignite.message().localListen(null, new MessagingListenActor<String>() { @Override protected void receive(UUID nodeId, String rcvMsg) throws IgniteException { System.out.println(rcvMsg); if (cnt.getCount() == 1) stop("STOP"); else if ("PONG".equals(rcvMsg)) respond("PING"); cnt.countDown(); } }); // Serve! ignite.message(nodeB).send(null, "PING"); // Wait til the game is over. try { cnt.await(); } catch (InterruptedException e) { System.err.println("Hm... let us finish the game!\n" + e); } } } }