/*
* Copyright 2008-2009 Adam Tacy <adam.tacy AT gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
/*
* Copyright 2011 Vancouver Ywebb Consulting Ltd
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package org.adamtacy.client.ui.effects.transitionsphysics;
/**
*
* Simple TransitionPhysics that returns the value input as the output.
*
* @author Adam Tacy
* @version 3.0
*
*/
public class LinearTransitionPhysics extends TransitionBase {
/**
* Linear transition physics just returns the value provided to it, i.e.
* amimation position = actual position
*/
public double applyTransitionPhysics(double input) {
return input;
}
/**
* We could be lazy here and ignore guards since informally this will return whatever is passed in.
* However, as this transition could be chained together with a transition whose result is greater than
* 1,0 or less than 0,0 , then we should apply the formal guards.
*/
@Override
protected double guardResult(double input) {
if (input>1.0) return 1.0;
else if (input < 0.0) return 0.0;
else return input;
}
}