/* * Copyright 2008-2009 Adam Tacy <adam.tacy AT gmail.com> * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ /* * Copyright 2011 Vancouver Ywebb Consulting Ltd * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package org.adamtacy.client.ui.effects.transitionsphysics; /** * * Simple TransitionPhysics that returns the value input as the output. * * @author Adam Tacy * @version 3.0 * */ public class LinearTransitionPhysics extends TransitionBase { /** * Linear transition physics just returns the value provided to it, i.e. * amimation position = actual position */ public double applyTransitionPhysics(double input) { return input; } /** * We could be lazy here and ignore guards since informally this will return whatever is passed in. * However, as this transition could be chained together with a transition whose result is greater than * 1,0 or less than 0,0 , then we should apply the formal guards. */ @Override protected double guardResult(double input) { if (input>1.0) return 1.0; else if (input < 0.0) return 0.0; else return input; } }