/*
* Copyright 2008-2009 Adam Tacy <adam.tacy AT gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
/*
* Copyright 2011 Vancouver Ywebb Consulting Ltd
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package org.adamtacy.client.ui.effects.transitionsphysics;
/**
* A simple EaseInOut transition physics. The transition starts of slowly, accelerates, and then slows down at the end
*
* @author Adam Tacy
* @version 3.0
*
*/
public class EaseInOutTransitionPhysics extends EaseBase implements TransitionPhysics {
/**
* Formula is based on co-sin graph; there is no application of a dampening factor
* for this transition.
*/
public double applyTransitionPhysics(double input) {
return ((-Math.cos(input * Math.PI) / 2) + 0.5);
}
}