/*
* Copyright 2008-2009 Adam Tacy <adam.tacy AT gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
/*
* Copyright 2011 Vancouver Ywebb Consulting Ltd
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package org.adamtacy.client.ui.effects;
import org.adamtacy.client.ui.NEffectPanel;
// TODO adam provide an explanation of NStaticEffect
public abstract class NStaticEffect extends NEffect {
final public void begin() {
}
@Override
public void cancel() {
}
protected void dimensionalise() {
}
final public void effectStep() {
}
final protected void finished() {
}
/**
* Associates the affect with the panel. This method is called by
* the onAttach() method of the associated NEffectPanel.
*
* @param thePanel
*/
@Override
public void init(NEffectPanel thePanel) {
this.thePanel = thePanel;
}
final public void interrupt() {
}
@Override
final public void invert() {
}
final public void invert(boolean andReset) {
}
@Override
final protected void onUpdate(double progress) {
}
@Override
public void reset() {
}
final public void reverse() {
}
@Override
public abstract void setUpEffect();
final public void start() {
}
public void setPosition(double progress){}
}