/* * Copyright 2008-2009 Adam Tacy <adam.tacy AT gmail.com> * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ /* * Copyright 2011 Vancouver Ywebb Consulting Ltd * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package org.adamtacy.client.ui.effects; import org.adamtacy.client.ui.NEffectPanel; // TODO adam provide an explanation of NStaticEffect public abstract class NStaticEffect extends NEffect { final public void begin() { } @Override public void cancel() { } protected void dimensionalise() { } final public void effectStep() { } final protected void finished() { } /** * Associates the affect with the panel. This method is called by * the onAttach() method of the associated NEffectPanel. * * @param thePanel */ @Override public void init(NEffectPanel thePanel) { this.thePanel = thePanel; } final public void interrupt() { } @Override final public void invert() { } final public void invert(boolean andReset) { } @Override final protected void onUpdate(double progress) { } @Override public void reset() { } final public void reverse() { } @Override public abstract void setUpEffect(); final public void start() { } public void setPosition(double progress){} }