/* * Copyright 2008-2009 Adam Tacy <adam.tacy AT gmail.com> * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ /* * Copyright 2011 Vancouver Ywebb Consulting Ltd * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package org.adamtacy.client.ui.effects.transitionsphysics; /** * * Transition physics that emulates a spring animation. Effect will overshoot, * then oscillate until settling down. * * The number of bounces and dampening factor can be configured. * * @author Adam Tacy * @version 3.0 * */ public class ElasticTransitionPhysics extends TransitionBase { private double bounces; private double dampnerFactor; /** * Default constructor will reques for 6.5 bounces with a dampening factor of * 3 */ public ElasticTransitionPhysics() { this(6.5, 3); } /** * Constructor allowing configuration of parameters * * @param bounces Number of oscillations - should be a half number (e.g 6.5) * so that effect finishes at position 1.0 * @param dampnerFactor How quickly dampening happens - higher the number, the * quicker */ public ElasticTransitionPhysics(double bounces, double dampnerFactor) { this.dampnerFactor = dampnerFactor; this.bounces = bounces; } /** * Determine animation position. */ public double applyTransitionPhysics(double input) { return 1 - (Math.cos(input * bounces * Math.PI) * Math.exp(-input * dampnerFactor)); } public double getBounces() { return bounces; } public double getDampnerFactor() { return dampnerFactor; } /** * There are no guards for the result of the Elastic transition, we just * return the result that has been calculated. */ @Override protected double guardResult(double input) { return input; } public void setBounces(double newBounce) { bounces = newBounce; } public void setDampnerFactor(double dampnerFactor) { this.dampnerFactor = dampnerFactor; } }