/*
* Copyright 2008-2009 Adam Tacy <adam.tacy AT gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
/*
* Copyright 2011 Vancouver Ywebb Consulting Ltd
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package org.adamtacy.client.ui.effects.transitionsphysics;
/**
*
* Transition physics that emulates a spring animation. Effect will overshoot,
* then oscillate until settling down.
*
* The number of bounces and dampening factor can be configured.
*
* @author Adam Tacy
* @version 3.0
*
*/
public class ElasticTransitionPhysics extends TransitionBase {
private double bounces;
private double dampnerFactor;
/**
* Default constructor will reques for 6.5 bounces with a dampening factor of
* 3
*/
public ElasticTransitionPhysics() {
this(6.5, 3);
}
/**
* Constructor allowing configuration of parameters
*
* @param bounces Number of oscillations - should be a half number (e.g 6.5)
* so that effect finishes at position 1.0
* @param dampnerFactor How quickly dampening happens - higher the number, the
* quicker
*/
public ElasticTransitionPhysics(double bounces, double dampnerFactor) {
this.dampnerFactor = dampnerFactor;
this.bounces = bounces;
}
/**
* Determine animation position.
*/
public double applyTransitionPhysics(double input) {
return 1 - (Math.cos(input * bounces * Math.PI) * Math.exp(-input
* dampnerFactor));
}
public double getBounces() {
return bounces;
}
public double getDampnerFactor() {
return dampnerFactor;
}
/**
* There are no guards for the result of the Elastic transition, we just
* return the result that has been calculated.
*/
@Override
protected double guardResult(double input) {
return input;
}
public void setBounces(double newBounce) {
bounces = newBounce;
}
public void setDampnerFactor(double dampnerFactor) {
this.dampnerFactor = dampnerFactor;
}
}