/* * Copyright 2008-2009 Adam Tacy <adam.tacy AT gmail.com> * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ /* * Copyright 2011 Vancouver Ywebb Consulting Ltd * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package org.adamtacy.client.ui.effects.transitionsphysics; /** * Implements a Bounce style transition Physics. * * This is a simple class that extends the elastic transition physics, and creates a bounce by * inverting the result if the value is over 1,0. * * @author Adam Tacy * @version 3.0 * */ public class BounceTransitionPhysics extends ElasticTransitionPhysics { /** * If the result is over 1.0 from the Elastic Transition Physics, then instead of letting the * value go past the end point, we invert it - effectively creating a bounce... */ protected double guardResult(double input){ if(input>1.0) input = 2.0-input; return input; } }