package com.bumptech.glide.load.data; import android.support.annotation.Nullable; import com.bumptech.glide.Priority; import com.bumptech.glide.load.DataSource; /** * Lazily retrieves data that can be used to load a resource. * * <p> A new instance is * created per resource load by {@link com.bumptech.glide.load.model.ModelLoader}. {@link * #loadData(com.bumptech.glide.Priority, com.bumptech.glide.load.data.DataFetcher.DataCallback)} * may or may not be called for any given load depending on whether or not the corresponding * resource is cached. Cancel also may or may not be called. If * {@link #loadData(com.bumptech.glide.Priority, * com.bumptech.glide.load.data.DataFetcher.DataCallback)}} is called, then so {@link #cleanup()} * will be called. </p> * * @param <T> The type of data to be loaded (InputStream, byte[], File etc). */ public interface DataFetcher<T> { /** * Callback that should be called when data has been loaded and is available, or when the load * fails. * * @param <T> The type of data that will be loaded. */ interface DataCallback<T> { /** * Called with the loaded data if the load succeeded, or with {@code null} if the load failed. */ void onDataReady(@Nullable T data); /** * Called when the load fails. * * @param e a non-null {@link Exception} indicating why the load failed. */ void onLoadFailed(Exception e); } /** * Synchronously fetch data from which a resource can be decoded. * * <p> This will always be called on * background thread so it is safe to perform long running tasks here. Any third party libraries * called must be thread safe since this method will be called from a thread in a {@link * java.util.concurrent.ExecutorService} that may have more than one background thread. </p> * * <p> This method will only be called when the corresponding resource is not in the cache. </p> * * <p> Note - this method will be run on a background thread so blocking I/O is safe. </p> * * @param priority The priority with which the request should be completed. * @see #cleanup() where the data retuned will be cleaned up */ void loadData(Priority priority, DataCallback<? super T> callback); /** * Cleanup or recycle any resources used by this data fetcher. This method will be called in a * finally block after the data provided by {@link #loadData(com.bumptech.glide.Priority, * com.bumptech.glide.load.data.DataFetcher.DataCallback)} has been decoded by the * {@link com.bumptech.glide.load.ResourceDecoder}. * * <p> Note - this method will be run on a background thread so blocking I/O is safe. </p> */ void cleanup(); /** * A method that will be called when a load is no longer relevant and has been cancelled. This * method does not need to guarantee that any in process loads do not finish. It also may be * called before a load starts or after it finishes. * * <p> The best way to use this method is to cancel any loads that have not yet started, but allow * those that are in process to finish since its we typically will want to display the same * resource in a different view in the near future. </p> * * <p> Note - this method will be run on the main thread so it should not perform blocking * operations and should finish quickly. </p> */ void cancel(); /** * Returns the class of the data this fetcher will attempt to obtain. */ Class<T> getDataClass(); /** * Returns the {@link com.bumptech.glide.load.DataSource} this fetcher will return data from. */ DataSource getDataSource(); }