/* Copyright 2008-2010 Gephi Authors : Mathieu Bastian <mathieu.bastian@gephi.org> Website : http://www.gephi.org This file is part of Gephi. DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. Copyright 2011 Gephi Consortium. All rights reserved. The contents of this file are subject to the terms of either the GNU General Public License Version 3 only ("GPL") or the Common Development and Distribution License("CDDL") (collectively, the "License"). You may not use this file except in compliance with the License. You can obtain a copy of the License at http://gephi.org/about/legal/license-notice/ or /cddl-1.0.txt and /gpl-3.0.txt. See the License for the specific language governing permissions and limitations under the License. When distributing the software, include this License Header Notice in each file and include the License files at /cddl-1.0.txt and /gpl-3.0.txt. 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Contributor(s): Portions Copyrighted 2011 Gephi Consortium. */ package org.gephi.visualization.opengl.compatibility.objects; import javax.media.opengl.GL; import javax.media.opengl.glu.GLU; import org.gephi.graph.api.MetaEdge; import org.gephi.graph.api.NodeData; import org.gephi.visualization.GraphLimits; import org.gephi.visualization.VizController; import org.gephi.visualization.VizModel; import org.gephi.visualization.apiimpl.ModelImpl; /** * * @author Mathieu Bastian */ public class Edge3dModel extends Edge2dModel { private float[] cameraLocation; public Edge3dModel() { super(); cameraLocation = VizController.getInstance().getDrawable().getCameraLocation(); } @Override public void display(GL gl, GLU glu, VizModel vizModel) { if (this.arrow != null) { this.arrow.setSelected(selected); } if (!selected && vizModel.isHideNonSelectedEdges()) { return; } if (selected && vizModel.isAutoSelectNeighbor()) { ModelImpl m1 = (ModelImpl) obj.getSource().getModel(); ModelImpl m2 = (ModelImpl) obj.getTarget().getModel(); m1.mark = true; m2.mark = true; } //Edge weight GraphLimits limits = vizModel.getLimits(); float w; if (obj.getEdge() instanceof MetaEdge) { float weightRatio; if (limits.getMinMetaWeight() == limits.getMaxMetaWeight()) { weightRatio = WEIGHT_MINIMUM / limits.getMinMetaWeight(); } else { weightRatio = Math.abs((WEIGHT_MAXIMUM - WEIGHT_MINIMUM) / (limits.getMaxMetaWeight() - limits.getMinMetaWeight())); } float edgeScale = vizModel.getEdgeScale() * vizModel.getMetaEdgeScale(); w = weight; w = ((w - limits.getMinMetaWeight()) * weightRatio + WEIGHT_MINIMUM) * edgeScale; } else { float weightRatio; if (limits.getMinWeight() == limits.getMaxWeight()) { weightRatio = WEIGHT_MINIMUM / limits.getMinWeight(); } else { weightRatio = Math.abs((WEIGHT_MAXIMUM - WEIGHT_MINIMUM) / (limits.getMaxWeight() - limits.getMinWeight())); } float edgeScale = vizModel.getEdgeScale(); w = weight; w = ((w - limits.getMinWeight()) * weightRatio + WEIGHT_MINIMUM) * edgeScale; } // float x1 = obj.getSource().x(); float x2 = obj.getTarget().x(); float y1 = obj.getSource().y(); float y2 = obj.getTarget().y(); float z1 = obj.getSource().z(); float z2 = obj.getTarget().z(); float t1 = w; float t2 = w; //CameraVector, from camera location to any point on the line float cameraVectorX = x1 - cameraLocation[0]; float cameraVectorY = y1 - cameraLocation[1]; float cameraVectorZ = z1 - cameraLocation[2]; //This code has been replaced by followinf more efficient //Vec3f edgeVector = new Vec3f(x2 - x1,y2 - y1,z2 - z1); //Vec3f cameraVector = new Vec3f(drawable.getCameraLocation()[0] - (x2 - x1)/2f,drawable.getCameraLocation()[1] - (y2 - y1)/2f,drawable.getCameraLocation()[2] - (z2 - z1)/2f); //Vec3f sideVector = edgeVector.cross(cameraVector); //sideVector.normalize(); //Vector line float edgeVectorX = x2 - x1; float edgeVectorY = y2 - y1; float edgeVectorZ = z2 - z1; //Cross product float sideVectorX = edgeVectorY * cameraVectorZ - edgeVectorZ * cameraVectorY; float sideVectorY = edgeVectorZ * cameraVectorX - edgeVectorX * cameraVectorZ; float sideVectorZ = edgeVectorX * cameraVectorY - edgeVectorY * cameraVectorX; //Normalize float norm = (float) Math.sqrt(sideVectorX * sideVectorX + sideVectorY * sideVectorY + sideVectorZ * sideVectorZ); if (norm > 0f) // Avoid divizion by zero if cameraVector & sideVector colinear { sideVectorX /= norm; sideVectorY /= norm; sideVectorZ /= norm; } else { sideVectorX = 0f; sideVectorY = 0f; sideVectorZ = 0f; } float x1Thick = sideVectorX / 2f * t1; float x2Thick = sideVectorX / 2f * t2; float y1Thick = sideVectorY / 2f * t1; float y2Thick = sideVectorY / 2f * t2; float z1Thick = sideVectorZ / 2f * t1; float z2Thick = sideVectorZ / 2f * t2; if (!selected) { float r; float g; float b; float a; r = obj.r(); if (r == -1f) { if (vizModel.isEdgeHasUniColor()) { float[] uni = vizModel.getEdgeUniColor(); r = uni[0]; g = uni[1]; b = uni[2]; a = uni[3]; } else { NodeData source = obj.getSource(); r = 0.498f * source.r(); g = 0.498f * source.g(); b = 0.498f * source.b(); a = obj.alpha(); } } else { g = 0.498f * obj.g(); b = 0.498f * obj.b(); r *= 0.498f; a = obj.alpha(); } if (vizModel.getConfig().isLightenNonSelected()) { float lightColorFactor = vizModel.getConfig().getLightenNonSelectedFactor(); a = a - (a - 0.01f) * lightColorFactor; gl.glColor4f(r, g, b, a); } else { gl.glColor4f(r, g, b, a); } } else { float r = 0f; float g = 0f; float b = 0f; if (vizModel.isEdgeSelectionColor()) { ModelImpl m1 = (ModelImpl) obj.getSource().getModel(); ModelImpl m2 = (ModelImpl) obj.getTarget().getModel(); if (m1.isSelected() && m2.isSelected()) { float[] both = vizModel.getEdgeBothSelectionColor(); r = both[0]; g = both[1]; b = both[2]; } else if (m1.isSelected()) { float[] out = vizModel.getEdgeOutSelectionColor(); r = out[0]; g = out[1]; b = out[2]; } else if (m2.isSelected()) { float[] in = vizModel.getEdgeInSelectionColor(); r = in[0]; g = in[1]; b = in[2]; } } else { r = obj.r(); if (r == -1f) { NodeData source = obj.getSource(); r = source.r(); g = source.g(); b = source.b(); } else { g = obj.g(); b = obj.b(); } } gl.glColor4f(r, g, b, 1f); } gl.glVertex3f(x1 + x1Thick, y1 + y1Thick, z1 + z1Thick); gl.glVertex3f(x1 - x1Thick, y1 - y1Thick, z1 - z1Thick); gl.glVertex3f(x2 - x2Thick, y2 - y2Thick, z2 - z2Thick); gl.glVertex3f(x2 - x2Thick, y2 - y2Thick, z2 - z2Thick); gl.glVertex3f(x2 + x2Thick, y2 + y2Thick, z2 + z2Thick); gl.glVertex3f(x1 + x1Thick, y1 + y1Thick, z1 + z1Thick); } }