/* Copyright 2008-2010 Gephi Authors : Mathieu Bastian, Mathieu Jacomy, Julian Bilcke, Patrick J. McSweeney Website : http://www.gephi.org This file is part of Gephi. DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. Copyright 2011 Gephi Consortium. All rights reserved. The contents of this file are subject to the terms of either the GNU General Public License Version 3 only ("GPL") or the Common Development and Distribution License("CDDL") (collectively, the "License"). You may not use this file except in compliance with the License. You can obtain a copy of the License at http://gephi.org/about/legal/license-notice/ or /cddl-1.0.txt and /gpl-3.0.txt. See the License for the specific language governing permissions and limitations under the License. When distributing the software, include this License Header Notice in each file and include the License files at /cddl-1.0.txt and /gpl-3.0.txt. 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Contributor(s): Portions Copyrighted 2011 Gephi Consortium. */ package org.gephi.timeline.api; import org.gephi.data.attributes.api.AttributeColumn; import org.gephi.dynamic.api.DynamicModel; import org.gephi.project.api.Workspace; /** * Controls the timeline bounds and animation features. * <p> * By default the timeline is disabled and can be enabled with the <code>setEnabled()</code> * method. Once enabled, the controller is setting its interval value to the * {@link DynamicModel}. * <p> * The interval can be animated using the <code>startPlay()</code> and <code>stopPlay()</code> * methods. Configuration parameters are also available. * <p> * This controller also allows to lookup graph attribute columns that can be used * as sparklines (e.g. node count, average degree...). Use the <code>selectColumn()</code> * to create a {@link TimelineChart} accessible from the <code>TimelineModel</code> * <p> * All interval values are in the same space as the <code>DynamicAPI</code> module and * no value should eb out of the min/max bounds maintained by the <code>DynamicModel</code>. * * @author Julian Bilcke, Mathieu Bastian * @see TimelineModel */ public interface TimelineController { /** * Returns the timeline model from <code>workspace</code>. * @param workspace the workspace to get the model from * @return the timeline model for this workspace */ public TimelineModel getModel(Workspace workspace); /** * Get the current model from the current workspace * * @return the current model, or <code>null</code> if no active workspace */ public TimelineModel getModel(); /** * Sets the timeline custom bounds. Custom bounds still need to be included in the * min and max bound of the time scale. The timeline will resize accordingly. * @param min the lower bound * @param max the upper bound * @throws IllegalArgumentException if <code>min<code> is superior or equal than * <code>max</code> or out of bounds */ public void setCustomBounds(double min, double max); /** * Sets the timeline enable status. * @param enabled the enabled value to set */ public void setEnabled(boolean enabled); /** * Sets the current timeline interval. This is propagated to the <code>DynamicModel</code> * and defines the interval the graph is filtered with. * @param from the lower bound * @param to the upper bound * @throws IllegalArgumentException if <code>min<code> is superior or equal than * <code>max</code> or out of bounds */ public void setInterval(double from, double to); /** * Starts the timeline animation using the current delay, step size and play mode. */ public void startPlay(); /** * Stops the timeline animation. */ public void stopPlay(); /** * Sets the play delay in milliseconds. Defines the time between each interval * shift. * @param delay the delay in milliseconds */ public void setPlaySpeed(int delay); /** * Sets the play step. Defines how much the interval is moved at each step * during animation. Defined in percentage of the total interval. * @param step the step, between 0 and 1 */ public void setPlayStep(double step); /** * Sets the play mode. This defines how the interval is moved. * @param playMode the play mode */ public void setPlayMode(TimelineModel.PlayMode playMode); /** * Returns all the possible dynamic attribute columns. This is essentially all * number-based dynamic columns defined in the graph table. * @return all dynamic number columns in the graph table */ public AttributeColumn[] getDynamicGraphColumns(); /** * Select a column to make a {@link TimelineChart} of it. The column must be member * of the graph table. * @param column the column to select * @throws IllegalArgumentException if <code>column</code> is not a graph column */ public void selectColumn(AttributeColumn column); /** * Add <code>listener</code> to the list of event listerners. * @param listener the listener to add */ public void addListener(TimelineModelListener listener); /** * Remove <code>listerner</code> from the list of event listeners. * @param listener the listener to remove */ public void removeListener(TimelineModelListener listener); }