package pl.kotcrab.gdxcombat.core;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
public class TexturePart {
Texture tex;
Vector2 position;
// Target Dimension of image
int targetWidth;
int targetHeight;
// Src Dimensions of Image
int srcWidth;
int srcHeight;
int srcX;
int srcY;
// Ratio of dimension of target and source
float srcTargetRatioX;
float srcTargetRatioY;
// ImagePart variables with values between 0-100 to draw part of image
int startPercentX;
int endPercentX;
int startPercentY;
int endPercentY;
int clipWidth;
int clipHeight;
int clipSrcWidth;
int clipSrcHeight;
public TexturePart(TextureRegion reg, float x, float y) {
tex = reg.getTexture();
position = new Vector2(x, y);
srcX = reg.getRegionX();
srcY = reg.getRegionY();
srcWidth = reg.getRegionWidth();
srcHeight = reg.getRegionHeight();
clipSrcWidth = srcWidth;
clipSrcHeight = srcHeight;
startPercentX = 0;
startPercentY = 0;
endPercentX = 100;
endPercentY = 100;
SetTargetDimension(srcWidth, srcHeight);
}
public void SetTargetDimension(int targetWidth, int targetHeight) {
this.targetWidth = targetWidth;
this.targetHeight = targetHeight;
clipWidth = targetWidth;
clipHeight = targetHeight;
srcTargetRatioX = (float) targetWidth / (float) srcWidth;
srcTargetRatioY = (float) targetHeight / (float) srcHeight;
}
public void SetStart(int x, int y) {
startPercentX = x;
startPercentY = y;
}
public void SetEnd(int x, int y) {
endPercentX = x;
endPercentY = y;
}
public void draw(SpriteBatch sp) {
clipSrcWidth = (int) (Math.abs(startPercentX - endPercentX) / 100f * srcWidth);
clipSrcHeight = (int) (Math.abs(startPercentX - endPercentY) / 100f * srcHeight);
int startX = srcX + (int) ((float) startPercentX / 100f * (float) srcX);
int startY = srcY + (int) ((float) startPercentY / 100f * (float) srcY);
clipWidth = (int) (srcTargetRatioX * clipSrcWidth);
clipHeight = (int) (srcTargetRatioY * clipSrcHeight);
sp.draw(tex, position.x - targetWidth / 2, position.y - targetHeight / 2, targetWidth / 2, targetHeight / 2, clipWidth, clipHeight, 1, 1, 0, startX, startY, clipSrcWidth, clipSrcHeight, false, true);
}
}