package pl.kotcrab.gdxcombat;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Array;
public class AnimationUtils
{
public static Array<TextureRegion> loadAnim(TextureAtlas atlas, String name, int framesNumber, boolean flip)
{
Array<TextureRegion> frames = new Array<TextureRegion>();
for (int i = 0; i < framesNumber; i++)
{
TextureRegion region = new TextureRegion(atlas.findRegion(name + i));
if(flip) region.flip(true, false);
frames.add(region);
}
return frames;
}
public static Array<TextureRegion> loadAnim(TextureAtlas atlas, String name, int framesNumber)
{
return loadAnim(atlas, name, framesNumber, false);
}
}