package pl.kotcrab.gdxcombat; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.utils.Array; public class AnimationUtils { public static Array<TextureRegion> loadAnim(TextureAtlas atlas, String name, int framesNumber, boolean flip) { Array<TextureRegion> frames = new Array<TextureRegion>(); for (int i = 0; i < framesNumber; i++) { TextureRegion region = new TextureRegion(atlas.findRegion(name + i)); if(flip) region.flip(true, false); frames.add(region); } return frames; } public static Array<TextureRegion> loadAnim(TextureAtlas atlas, String name, int framesNumber) { return loadAnim(atlas, name, framesNumber, false); } }