/*******************************************************************************
* Copyright 2013 Pawel Pastuszak
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package pl.kotcrab.gdxcombat.core;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Array;
public class AnimationUtils {
public static Array<TextureRegion> loadAnim(TextureAtlas atlas, String name, int framesNumber, boolean flip) {
Array<TextureRegion> frames = new Array<TextureRegion>();
for (int i = 0; i < framesNumber; i++) {
TextureRegion region = new TextureRegion(atlas.findRegion(name + i));
if (flip)
region.flip(true, false);
frames.add(region);
}
return frames;
}
public static Array<TextureRegion> loadAnim(TextureAtlas atlas, String name, int framesNumber) {
return loadAnim(atlas, name, framesNumber, false);
}
}