/*******************************************************************************
* Copyright 2013 Pawel Pastuszak
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package pl.kotcrab.gdxcombat;
import pl.kotcrab.gdxcombat.arenas.PitArena;
import pl.kotcrab.gdxcombat.core.AbstractScene;
import pl.kotcrab.gdxcombat.core.Touch;
import pl.kotcrab.gdxcombat.fighters.LiuKang;
import pl.kotcrab.gdxcombat.fighters.Sonya;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputMultiplexer;
import com.badlogic.gdx.graphics.FPSLogger;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.input.GestureDetector;
public class GdxCombat implements ApplicationListener {
private OrthographicCamera camera;
private SpriteBatch batch;
private AbstractScene activeScene;
private FPSLogger fpsLogger = new FPSLogger();
@Override
public void create() {
Assets.load();
camera = new OrthographicCamera(480, 320);
camera.position.x = 240;
camera.position.y = 160;
Touch.setCamera(camera);
batch = new SpriteBatch();
changeScene(new GameScene(new PitArena(), new LiuKang(true), new Sonya(false)));
}
@Override
public void dispose() {
batch.dispose();
activeScene.dispose();
Assets.dispose();
}
@Override
public void render() {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
update();
batch.setProjectionMatrix(camera.combined);
activeScene.render(batch);
}
public void update() {
camera.update();
activeScene.update();
fpsLogger.log();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
public void changeScene(AbstractScene scene) {
if (activeScene != null)
activeScene.dispose();
activeScene = scene;
InputMultiplexer multiplexer = new InputMultiplexer();
multiplexer.addProcessor(new GestureDetector(activeScene));
multiplexer.addProcessor(activeScene);
Gdx.input.setInputProcessor(multiplexer);
}
}