package se.rhel.network.packet;
import com.badlogic.gdx.math.Vector3;
import se.rhel.packet.AClientPacket;
/**
* Group: Multiplayer
* Created by Emil on 2014-04-01.
*/
public class GrenadeCreatePacket extends AClientPacket {
public Vector3 direction;
public Vector3 position;
public GrenadeCreatePacket(int clientId, Vector3 position, Vector3 direction) {
super(clientId, GrenadeCreatePacket.class);
putFloat(position.x);
putFloat(position.y);
putFloat(position.z);
putFloat(direction.x);
putFloat(direction.y);
putFloat(direction.z);
super.ready();
}
public GrenadeCreatePacket(byte[] data) {
super(data);
position = new Vector3(getFloat(), getFloat(), getFloat());
direction = new Vector3(getFloat(), getFloat(), getFloat());
}
}