package se.rhel.model.entity;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Vector3;
/**
* Created by rkh on 2014-03-28.
*/
public interface IPlayer {
public Matrix4 getTransformation();
public Vector3 getRotation();
public Vector3 getPosition();
public Vector3 getDirection();
public Vector3 getShootPosition();
public boolean isAlive();
public void respawn(Vector3 pos);
public void update(float delta);
}