package se.rhel.model.entity; import com.badlogic.gdx.math.Matrix4; import com.badlogic.gdx.math.Vector3; /** * Created by rkh on 2014-03-28. */ public interface IPlayer { public Matrix4 getTransformation(); public Vector3 getRotation(); public Vector3 getPosition(); public Vector3 getDirection(); public Vector3 getShootPosition(); public boolean isAlive(); public void respawn(Vector3 pos); public void update(float delta); }