/*
* Encog(tm) Core v3.4 - Java Version
* http://www.heatonresearch.com/encog/
* https://github.com/encog/encog-java-core
* Copyright 2008-2016 Heaton Research, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* For more information on Heaton Research copyrights, licenses
* and trademarks visit:
* http://www.heatonresearch.com/copyright
*/
package org.encog.ml.world.basic;
import java.util.Set;
import org.encog.ml.world.Action;
import org.encog.ml.world.AgentPolicy;
import org.encog.ml.world.State;
import org.encog.ml.world.SuccessorState;
import org.encog.ml.world.World;
import org.encog.ml.world.WorldAgent;
public class BasicAgent implements WorldAgent {
private State currentState;
private AgentPolicy policy;
private World world;
private boolean first = true;
@Override
public State getCurrentState() {
return this.currentState;
}
@Override
public void setCurrentState(State s) {
this.currentState = s;
}
@Override
public AgentPolicy getPolicy() {
return this.policy;
}
@Override
public void setAgentPolicy(AgentPolicy p) {
this.policy = p;
}
/**
* @return the world
*/
@Override
public World getWorld() {
return world;
}
/**
* @param world the world to set
*/
@Override
public void setWorld(World world) {
this.world = world;
}
@Override
public void tick() {
if( first ) {
first = false;
this.currentState.increaseVisited();
}
Action action = this.policy.determineNextAction(this);
Set<SuccessorState> states = world.getProbability().determineSuccessorStates(currentState, action);
double d = Math.random();
double sum = 0;
for(SuccessorState state: states) {
sum+=state.getProbability();
if( d<sum) {
this.currentState = state.getState();
if( state.getState()==null ) {
System.out.println("danger");
}
state.getState().increaseVisited();
return;
}
}
}
public String toString() {
StringBuilder result = new StringBuilder();
result.append("[BasicAgent: state=");
result.append(this.currentState.toString());
result.append("]");
return result.toString();
}
}