/* * Encog(tm) Core v3.4 - Java Version * http://www.heatonresearch.com/encog/ * https://github.com/encog/encog-java-core * Copyright 2008-2016 Heaton Research, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * For more information on Heaton Research copyrights, licenses * and trademarks visit: * http://www.heatonresearch.com/copyright */ package org.encog.ml.world.basic; import java.util.Set; import org.encog.ml.world.Action; import org.encog.ml.world.AgentPolicy; import org.encog.ml.world.State; import org.encog.ml.world.SuccessorState; import org.encog.ml.world.World; import org.encog.ml.world.WorldAgent; public class BasicAgent implements WorldAgent { private State currentState; private AgentPolicy policy; private World world; private boolean first = true; @Override public State getCurrentState() { return this.currentState; } @Override public void setCurrentState(State s) { this.currentState = s; } @Override public AgentPolicy getPolicy() { return this.policy; } @Override public void setAgentPolicy(AgentPolicy p) { this.policy = p; } /** * @return the world */ @Override public World getWorld() { return world; } /** * @param world the world to set */ @Override public void setWorld(World world) { this.world = world; } @Override public void tick() { if( first ) { first = false; this.currentState.increaseVisited(); } Action action = this.policy.determineNextAction(this); Set<SuccessorState> states = world.getProbability().determineSuccessorStates(currentState, action); double d = Math.random(); double sum = 0; for(SuccessorState state: states) { sum+=state.getProbability(); if( d<sum) { this.currentState = state.getState(); if( state.getState()==null ) { System.out.println("danger"); } state.getState().increaseVisited(); return; } } } public String toString() { StringBuilder result = new StringBuilder(); result.append("[BasicAgent: state="); result.append(this.currentState.toString()); result.append("]"); return result.toString(); } }