/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.drill.exec.rpc; import io.netty.bootstrap.Bootstrap; import io.netty.buffer.ByteBuf; import io.netty.buffer.ByteBufAllocator; import io.netty.channel.ChannelFuture; import io.netty.channel.ChannelHandlerContext; import io.netty.channel.ChannelInitializer; import io.netty.channel.ChannelOption; import io.netty.channel.ChannelPipeline; import io.netty.channel.EventLoopGroup; import io.netty.channel.socket.SocketChannel; import io.netty.handler.timeout.IdleState; import io.netty.handler.timeout.IdleStateEvent; import io.netty.handler.timeout.IdleStateHandler; import io.netty.util.concurrent.Future; import io.netty.util.concurrent.GenericFutureListener; import java.net.SocketAddress; import java.util.concurrent.TimeUnit; import org.apache.drill.exec.memory.BufferAllocator; import org.apache.drill.exec.proto.GeneralRPCProtos.RpcMode; import org.apache.drill.exec.rpc.RpcConnectionHandler.FailureType; import com.google.common.base.Preconditions; import com.google.protobuf.Internal.EnumLite; import com.google.protobuf.MessageLite; import com.google.protobuf.Parser; /** * * @param <T> handshake rpc type * @param <CC> Client connection type * @param <HS> Handshake send type * @param <HR> Handshake receive type */ public abstract class BasicClient<T extends EnumLite, CC extends ClientConnection, HS extends MessageLite, HR extends MessageLite> extends RpcBus<T, CC> { private static final org.slf4j.Logger logger = org.slf4j.LoggerFactory.getLogger(BasicClient.class); // The percentage of time that should pass before sending a ping message to ensure server doesn't time us out. For // example, if timeout is set to 30 seconds and we set percentage to 0.5, then if no write has happened within 15 // seconds, the idle state handler will send a ping message. private static final double PERCENT_TIMEOUT_BEFORE_SENDING_PING = 0.5; private final Bootstrap b; protected CC connection; private final T handshakeType; private final Class<HR> responseClass; private final Parser<HR> handshakeParser; private final IdlePingHandler pingHandler; public BasicClient(RpcConfig rpcMapping, ByteBufAllocator alloc, EventLoopGroup eventLoopGroup, T handshakeType, Class<HR> responseClass, Parser<HR> handshakeParser) { super(rpcMapping); this.responseClass = responseClass; this.handshakeType = handshakeType; this.handshakeParser = handshakeParser; final long timeoutInMillis = rpcMapping.hasTimeout() ? (long) (rpcMapping.getTimeout() * 1000.0 * PERCENT_TIMEOUT_BEFORE_SENDING_PING) : -1; this.pingHandler = rpcMapping.hasTimeout() ? new IdlePingHandler(timeoutInMillis) : null; b = new Bootstrap() // .group(eventLoopGroup) // .channel(TransportCheck.getClientSocketChannel()) // .option(ChannelOption.ALLOCATOR, alloc) // .option(ChannelOption.CONNECT_TIMEOUT_MILLIS, 30 * 1000) .option(ChannelOption.SO_REUSEADDR, true) .option(ChannelOption.SO_RCVBUF, 1 << 17) // .option(ChannelOption.SO_SNDBUF, 1 << 17) // .option(ChannelOption.TCP_NODELAY, true) .handler(new ChannelInitializer<SocketChannel>() { @Override protected void initChannel(SocketChannel ch) throws Exception { // logger.debug("initializing client connection."); connection = initRemoteConnection(ch); ch.closeFuture().addListener(getCloseHandler(ch, connection)); final ChannelPipeline pipe = ch.pipeline(); pipe.addLast("protocol-decoder", getDecoder(connection.getAllocator())); pipe.addLast("message-decoder", new RpcDecoder("c-" + rpcConfig.getName())); pipe.addLast("protocol-encoder", new RpcEncoder("c-" + rpcConfig.getName())); pipe.addLast("handshake-handler", new ClientHandshakeHandler(connection)); if(pingHandler != null){ pipe.addLast("idle-state-handler", pingHandler); } pipe.addLast("message-handler", new InboundHandler(connection)); pipe.addLast("exception-handler", new RpcExceptionHandler<CC>(connection)); } }); // // if(TransportCheck.SUPPORTS_EPOLL){ // b.option(EpollChannelOption.SO_REUSEPORT, true); // // } } @Override protected CC initRemoteConnection(SocketChannel channel){ local=channel.localAddress(); remote=channel.remoteAddress(); return null; } private static final OutboundRpcMessage PING_MESSAGE = new OutboundRpcMessage(RpcMode.PING, 0, 0, Acks.OK); /** * Handler that watches for situations where we haven't read from the socket in a certain timeout. If we exceed this * timeout, we send a PING message to the server to state that we are still alive. */ private class IdlePingHandler extends IdleStateHandler { private GenericFutureListener<Future<? super Void>> pingFailedHandler = new GenericFutureListener<Future<? super Void>>() { public void operationComplete(Future<? super Void> future) throws Exception { if (!future.isSuccess()) { logger.error("Unable to maintain connection {}. Closing connection.", connection.getName()); connection.close(); } } }; public IdlePingHandler(long idleWaitInMillis) { super(0, idleWaitInMillis, 0, TimeUnit.MILLISECONDS); } @Override protected void channelIdle(ChannelHandlerContext ctx, IdleStateEvent evt) throws Exception { if (evt.state() == IdleState.WRITER_IDLE) { ctx.writeAndFlush(PING_MESSAGE).addListener(pingFailedHandler); } } } public abstract ProtobufLengthDecoder getDecoder(BufferAllocator allocator); public boolean isActive() { return (connection != null) && connection.isActive(); } protected abstract void validateHandshake(HR validateHandshake) throws RpcException; protected void finalizeConnection(HR handshake, CC connection) { // no-op } public <SEND extends MessageLite, RECEIVE extends MessageLite> void send(RpcOutcomeListener<RECEIVE> listener, T rpcType, SEND protobufBody, Class<RECEIVE> clazz, ByteBuf... dataBodies) { super.send(listener, connection, rpcType, protobufBody, clazz, dataBodies); } public <SEND extends MessageLite, RECEIVE extends MessageLite> DrillRpcFuture<RECEIVE> send(T rpcType, SEND protobufBody, Class<RECEIVE> clazz, ByteBuf... dataBodies) { return super.send(connection, rpcType, protobufBody, clazz, dataBodies); } // the command itself must be "run" by the caller (to avoid calling inEventLoop) protected <M extends MessageLite> RpcCommand<M, CC> getInitialCommand(final RpcCommand<M, CC> command) { return command; } protected void connectAsClient(RpcConnectionHandler<CC> connectionListener, HS handshakeValue, String host, int port) { ConnectionMultiListener cml = new ConnectionMultiListener(connectionListener, handshakeValue); b.connect(host, port).addListener(cml.connectionHandler); } private class ConnectionMultiListener { private final RpcConnectionHandler<CC> l; private final HS handshakeValue; public ConnectionMultiListener(RpcConnectionHandler<CC> l, HS handshakeValue) { assert l != null; assert handshakeValue != null; this.l = l; this.handshakeValue = handshakeValue; } public final ConnectionHandler connectionHandler = new ConnectionHandler(); public final HandshakeSendHandler handshakeSendHandler = new HandshakeSendHandler(); /** * Manages connection establishment outcomes. */ private class ConnectionHandler implements GenericFutureListener<ChannelFuture> { @Override public void operationComplete(ChannelFuture future) throws Exception { boolean isInterrupted = false; // We want to wait for at least 120 secs when interrupts occur. Establishing a connection fails/succeeds quickly, // So there is no point propagating the interruption as failure immediately. long remainingWaitTimeMills = 120000; long startTime = System.currentTimeMillis(); // logger.debug("Connection operation finished. Success: {}", future.isSuccess()); while(true) { try { future.get(remainingWaitTimeMills, TimeUnit.MILLISECONDS); if (future.isSuccess()) { SocketAddress remote = future.channel().remoteAddress(); SocketAddress local = future.channel().localAddress(); setAddresses(remote, local); // send a handshake on the current thread. This is the only time we will send from within the event thread. // We can do this because the connection will not be backed up. send(handshakeSendHandler, connection, handshakeType, handshakeValue, responseClass, true); } else { l.connectionFailed(FailureType.CONNECTION, new RpcException("General connection failure.")); } // logger.debug("Handshake queued for send."); break; } catch (final InterruptedException interruptEx) { remainingWaitTimeMills -= (System.currentTimeMillis() - startTime); startTime = System.currentTimeMillis(); isInterrupted = true; if (remainingWaitTimeMills < 1) { l.connectionFailed(FailureType.CONNECTION, interruptEx); break; } // Ignore the interrupt and continue to wait until we elapse remainingWaitTimeMills. } catch (final Exception ex) { logger.error("Failed to establish connection", ex); l.connectionFailed(FailureType.CONNECTION, ex); break; } } if (isInterrupted) { // Preserve evidence that the interruption occurred so that code higher up on the call stack can learn of the // interruption and respond to it if it wants to. Thread.currentThread().interrupt(); } } } /** * manages handshake outcomes. */ private class HandshakeSendHandler implements RpcOutcomeListener<HR> { @Override public void failed(RpcException ex) { logger.debug("Failure while initiating handshake", ex); l.connectionFailed(FailureType.HANDSHAKE_COMMUNICATION, ex); } @Override public void success(HR value, ByteBuf buffer) { // logger.debug("Handshake received. {}", value); try { validateHandshake(value); finalizeConnection(value, connection); l.connectionSucceeded(connection); // logger.debug("Handshake completed succesfully."); } catch (Exception ex) { logger.debug("Failure while validating handshake", ex); l.connectionFailed(FailureType.HANDSHAKE_VALIDATION, ex); } } @Override public void interrupted(final InterruptedException ex) { logger.warn("Interrupted while waiting for handshake response", ex); l.connectionFailed(FailureType.HANDSHAKE_COMMUNICATION, ex); } } } private class ClientHandshakeHandler extends AbstractHandshakeHandler<HR> { private final CC connection; public ClientHandshakeHandler(CC connection) { super(BasicClient.this.handshakeType, BasicClient.this.handshakeParser); Preconditions.checkNotNull(connection); this.connection = connection; } @Override protected final void consumeHandshake(ChannelHandlerContext ctx, HR msg) throws Exception { // remove the handshake information from the queue so it doesn't sit there forever. final RpcOutcome<HR> response = connection.getAndRemoveRpcOutcome(handshakeType.getNumber(), coordinationId, responseClass); response.set(msg, null); } } public void setAutoRead(boolean enableAutoRead) { connection.setAutoRead(enableAutoRead); } public void close() { logger.debug("Closing client"); if (connection != null) { connection.close(); } } }