/******************************************************************************* * Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com). * * This file is part of Dawg6's Demon Hunter DPS Calculator. * * Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. *******************************************************************************/ package com.dawg6.web.dhcalc.shared.calculator; import java.util.List; public class SpikeTrapEvent extends Event { private final Rune rune; private boolean demise; private String note; public SpikeTrapEvent(CharacterData data, int num) { this.rune = data.getSkills().get(ActiveSkill.ST); this.demise = data.isDemonsDemise(); this.note = "Trap#" + num; } @Override public void execute(EventQueue queue, List<Damage> log, SimulationState state) { List<Damage> dList = DamageFunction.getDamages(true, false, "Player", new DamageSource(ActiveSkill.ST, rune), state); applyDamages(state, log, dList, note); if (demise) { this.note += " Demon's Demise"; this.demise = false; this.time = state.getTime() + 1.0; queue.push(this); } } }