/******************************************************************************* * Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com). * * This file is part of Dawg6's Demon Hunter DPS Calculator. * * Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. *******************************************************************************/ package com.dawg6.web.dhcalc.shared.calculator; import java.util.List; import java.util.Map; public class CompanionBuffEvent extends Event { private final boolean hasBat; private final boolean hasWolf; private final double batAmount; private final double cd; private final CoEBuffEvent coe; private final DamageType type; private final boolean syncWithCoe; public CompanionBuffEvent(CharacterData data, CoEBuffEvent coe) { this.hasBat = (data.getNumMarauders() >= 2) || (data.getCompanionRune() == Rune.Bat); this.hasWolf = (data.getNumMarauders() >= 2) || (data.getCompanionRune() == Rune.Wolf); this.batAmount = 50.0 + (data.isHexingPants() ? ((50.0 * data .getPercentMoving() * .25) - (50.0 * (1.0 - data .getPercentMoving()) * data.getHexingPantsPercent())) : 0.0); cd = 30.0 * (1.0 - data.getCdr()); this.coe = coe; this.syncWithCoe = data.isSyncWithCoe(); Rune r = data.getSkills().get(ActiveSkill.FoK); DamageType t = null; if (r != null) t = DamageFunction.getDamageType(new SkillAndRune(ActiveSkill.FoK, r)); else { r = data.getSkills().get(ActiveSkill.RoV); if (r != null) t = DamageFunction.getDamageType(new SkillAndRune(ActiveSkill.RoV, r)); else { for (Map.Entry<ActiveSkill, Rune> e : data.getSkills().entrySet()) { ActiveSkill skill = e.getKey(); Rune rune = e.getValue(); if ((skill.getSkillType() == SkillType.Spender)) { t = DamageFunction.getDamageType(new SkillAndRune(skill, rune)); break; } } if (t == null) { for (Map.Entry<ActiveSkill, Rune> e : data.getSkills().entrySet()) { ActiveSkill skill = e.getKey(); Rune rune = e.getValue(); if ((skill.getSkillType() == SkillType.Primary)) { t = DamageFunction.getDamageType(new SkillAndRune(skill, rune)); break; } } } } } if (t == null) t = DamageType.Physical; this.type = t; } @Override public void execute(EventQueue queue, List<Damage> log, SimulationState state) { boolean use = false; if (syncWithCoe && (coe != null)) { DamageType t = coe.getDamageType(); if (t != type) { this.time = coe.time; queue.push(this); return; } } if (hasBat && (state.getHatred() <= 50.0) && !state.getBuffs().isActive(Buff.Seethe)) { use = true; } else if (hasWolf && !state.getBuffs().isActive(Buff.OtherWolf)) { use = true; } if (use) { if (hasBat) { double h = state.addHatred(batAmount); if (h > 0) { Damage d = new Damage(); d.shooter = "Companion"; d.source = new DamageSource(ActiveSkill.Companion, Rune.Bat); d.hatred = h; d.currentHatred = state.getHatred(); d.note = "Bat Hatred"; d.currentDisc = state.getDisc(); d.time = state.getTime(); log.add(d); } } if (hasWolf) { state.getBuffs().set(Buff.Wolf, state.getTime() + 10.0); state.getBuffs().set(Buff.CompanionActive, Double.MAX_VALUE); Damage d = new Damage(); d.shooter = "Companion"; d.source = new DamageSource(ActiveSkill.Companion, Rune.Wolf); d.note = "Wolf Howl"; d.time = state.getTime(); d.currentHatred = state.getHatred(); d.currentDisc = state.getDisc(); log.add(d); } this.time += cd; } else { this.time = queue.nextTime(this.time); } queue.push(this); } }