/******************************************************************************* * Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com). * * This file is part of Dawg6's Demon Hunter DPS Calculator. * * Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. *******************************************************************************/ package com.dawg6.web.dhcalc.shared.calculator; import java.util.List; public class CoEBuffEvent extends Event { private int index; private DamageType type; public static final DamageType[] TYPES = { DamageType.Cold, DamageType.Fire, DamageType.Lightning, DamageType.Physical }; public static final Buff[] BUFFS = { Buff.CoeCold, Buff.CoeFire, Buff.CoeLightning, Buff.CoePhysical }; public CoEBuffEvent() { index = 0; this.time = 0.0; } @Override public void execute(EventQueue queue, List<Damage> log, SimulationState state) { this.type = TYPES[index]; Buff buff = BUFFS[index++]; state.getBuffs().set(buff, this.time + 4.0); Damage d = new Damage(); d.shooter = "Player"; d.time = this.time; d.note = buff.toString(); d.currentHatred = state.getHatred(); d.currentDisc = state.getDisc(); log.add(d); if (index >= BUFFS.length) index = 0; this.time += 4.0; queue.push(this); } public DamageType getDamageType() { return type; } }