/*******************************************************************************
* Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com).
*
* This file is part of Dawg6's Demon Hunter DPS Calculator.
*
* Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
package com.dawg6.web.dhcalc.shared.calculator;
import java.util.List;
public class CoEBuffEvent extends Event {
private int index;
private DamageType type;
public static final DamageType[] TYPES = { DamageType.Cold, DamageType.Fire, DamageType.Lightning, DamageType.Physical };
public static final Buff[] BUFFS = { Buff.CoeCold, Buff.CoeFire, Buff.CoeLightning, Buff.CoePhysical };
public CoEBuffEvent() {
index = 0;
this.time = 0.0;
}
@Override
public void execute(EventQueue queue, List<Damage> log,
SimulationState state) {
this.type = TYPES[index];
Buff buff = BUFFS[index++];
state.getBuffs().set(buff, this.time + 4.0);
Damage d = new Damage();
d.shooter = "Player";
d.time = this.time;
d.note = buff.toString();
d.currentHatred = state.getHatred();
d.currentDisc = state.getDisc();
log.add(d);
if (index >= BUFFS.length)
index = 0;
this.time += 4.0;
queue.push(this);
}
public DamageType getDamageType() {
return type;
}
}