/*******************************************************************************
* Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com).
*
* This file is part of Dawg6's Demon Hunter DPS Calculator.
*
* Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
package com.dawg6.web.dhcalc.shared.calculator;
import java.util.List;
import java.util.Vector;
public class CaltropsEvent extends Event {
private final Rune rune;
private final double cost;
public CaltropsEvent(CharacterData data) {
this.rune = data.getSkills().get(ActiveSkill.Caltrops);
double cost = (rune == Rune.Carved_Stakes) ? 3.0 : 6.0;
this.cost = cost * (1.0 - data.getRcr());
this.time = 0.0;
}
@Override
public void execute(EventQueue queue, List<Damage> log,
SimulationState state) {
if (state.getDisc() >= cost) {
state.addDisc(-cost);
List<Damage> dList = new Vector<Damage>();
if (rune == Rune.Jagged_Spikes) {
dList = DamageFunction.getDamages(true, false, "Player", new DamageSource(ActiveSkill.Caltrops, rune), state);
for (Damage d : dList) {
d.disc = -cost;
d.currentDisc = state.getDisc();
}
applyDamages(state, log, dList);
} else {
Damage d = new Damage();
d.shooter = "Player";
d.source = new DamageSource(ActiveSkill.Caltrops, rune);
d.disc = -cost;
d.currentHatred = state.getHatred();
d.currentDisc = state.getDisc();
d.note = "Caltrops";
log.add(d);
}
this.time += 6.0;
} else {
this.time = queue.nextTime(this.time);
}
queue.push(this);
}
}