/*
* Copyright (c) 2002-2012 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.stream;
import org.lwjgl.opengl.ContextCapabilities;
import org.lwjgl.opengl.GLSync;
import org.lwjgl.util.stream.StreamUtil.TextureStreamFactory;
import static org.lwjgl.opengl.GL15.*;
import static org.lwjgl.opengl.GL21.*;
import static org.lwjgl.opengl.GL30.*;
import static org.lwjgl.opengl.GL32.*;
/** Implements streaming PBO updates to an OpenGL texture. */
public class TextureStreamPBORange extends TextureStreamPBO {
public static final TextureStreamFactory FACTORY = new TextureStreamFactory("ARB_map_buffer_range") {
public boolean isSupported(final ContextCapabilities caps) {
return TextureStreamPBODefault.FACTORY.isSupported(caps) && (caps.OpenGL30 || caps.GL_ARB_map_buffer_range);
}
public TextureStream create(final StreamHandler handler, final int transfersToBuffer) {
return new TextureStreamPBORange(handler, transfersToBuffer);
}
};
private final GLSync[] fences;
public TextureStreamPBORange(final StreamHandler handler, final int transfersToBuffer) {
super(handler, transfersToBuffer);
fences = new GLSync[this.transfersToBuffer];
}
protected void postUpload(final int index) {
fences[index] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
protected void postProcess(final int index) {
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
}
public void pinBuffer(final int index) {
if ( fences[index] != null ) // Wait for TexSubImage to complete
StreamUtil.waitOnFence(fences, index);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbos[index]);
glBufferData(GL_PIXEL_UNPACK_BUFFER, height * stride, GL_STREAM_DRAW); // Orphan previous buffer
pinnedBuffers[index] = glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, height * stride, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT, pinnedBuffers[index]);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
public void destroy() {
destroyObjects();
}
}