/* * Copyright (c) 2002-2012 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.util.stream; import org.lwjgl.opengl.ContextCapabilities; import org.lwjgl.opengl.GLSync; import org.lwjgl.util.stream.StreamUtil.TextureStreamFactory; import static org.lwjgl.opengl.GL15.*; import static org.lwjgl.opengl.GL21.*; import static org.lwjgl.opengl.GL30.*; import static org.lwjgl.opengl.GL32.*; /** Implements streaming PBO updates to an OpenGL texture. */ public class TextureStreamPBORange extends TextureStreamPBO { public static final TextureStreamFactory FACTORY = new TextureStreamFactory("ARB_map_buffer_range") { public boolean isSupported(final ContextCapabilities caps) { return TextureStreamPBODefault.FACTORY.isSupported(caps) && (caps.OpenGL30 || caps.GL_ARB_map_buffer_range); } public TextureStream create(final StreamHandler handler, final int transfersToBuffer) { return new TextureStreamPBORange(handler, transfersToBuffer); } }; private final GLSync[] fences; public TextureStreamPBORange(final StreamHandler handler, final int transfersToBuffer) { super(handler, transfersToBuffer); fences = new GLSync[this.transfersToBuffer]; } protected void postUpload(final int index) { fences[index] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); } protected void postProcess(final int index) { glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); } public void pinBuffer(final int index) { if ( fences[index] != null ) // Wait for TexSubImage to complete StreamUtil.waitOnFence(fences, index); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbos[index]); glBufferData(GL_PIXEL_UNPACK_BUFFER, height * stride, GL_STREAM_DRAW); // Orphan previous buffer pinnedBuffers[index] = glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, height * stride, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT, pinnedBuffers[index]); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } public void destroy() { destroyObjects(); } }