/* * Copyright (c) 2002-2012 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.util.stream; import org.lwjgl.opengl.ContextCapabilities; import org.lwjgl.opengl.GLContext; import org.lwjgl.util.stream.StreamUtil.RenderStreamFactory; import static org.lwjgl.opengl.GL15.*; import static org.lwjgl.opengl.GL21.*; import static org.lwjgl.opengl.GL31.*; /** Default StreamPBOReader implementation: Asynchronous ReadPixels to PBOs */ final class RenderStreamPBODefault extends RenderStreamPBO { public static final RenderStreamFactory FACTORY = new RenderStreamFactory("Asynchronous PBO") { public boolean isSupported(final ContextCapabilities caps) { return caps.OpenGL21 || caps.GL_ARB_pixel_buffer_object || caps.GL_EXT_pixel_buffer_object; } public RenderStream create(final StreamHandler handler, final int samples, final int transfersToBuffer) { final ContextCapabilities caps = GLContext.getCapabilities(); return new RenderStreamPBODefault( handler, samples, transfersToBuffer, // Detect NVIDIA and use GetTexImage instead of ReadPixels StreamUtil.isNVIDIA(caps) ? ReadbackType.GET_TEX_IMAGE : ReadbackType.READ_PIXELS ); } }; private final boolean USE_COPY_BUFFER_SUB_DATA; RenderStreamPBODefault(final StreamHandler handler, final int samples, final int transfersToBuffer, final ReadbackType readbackType) { super(handler, samples, transfersToBuffer, readbackType); final ContextCapabilities caps = GLContext.getCapabilities(); USE_COPY_BUFFER_SUB_DATA = (caps.OpenGL31 || caps.GL_ARB_copy_buffer) && // Disable on ATI/AMD GPUs: ARB_copy_buffer is unoptimized on current // drivers and kills performance. TODO: Fix? !StreamUtil.isAMD(caps); } protected void pinBuffer(final int index) { glBindBuffer(GL_PIXEL_PACK_BUFFER, pbos[index]); // We don't need to manually synchronized here, MapBuffer will block until ReadPixels above has finished. // The buffer will be unmapped in waitForProcessingToComplete pinnedBuffers[index] = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY, height * stride, pinnedBuffers[index]); glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); } protected void copyFrames(final int src, final int trg) { if ( USE_COPY_BUFFER_SUB_DATA ) { glBindBuffer(GL_COPY_WRITE_BUFFER, pbos[trg]); glCopyBufferSubData(GL_PIXEL_PACK_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, height * stride); glBindBuffer(GL_COPY_WRITE_BUFFER, 0); } else { pinnedBuffers[src] = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY, height * stride, pinnedBuffers[src]); glBindBuffer(GL_PIXEL_PACK_BUFFER, pbos[trg]); glBufferSubData(GL_PIXEL_PACK_BUFFER, 0, pinnedBuffers[src]); glBindBuffer(GL_PIXEL_PACK_BUFFER, pbos[src]); glUnmapBuffer(GL_PIXEL_PACK_BUFFER); } } protected void postProcess(final int index) { glUnmapBuffer(GL_PIXEL_PACK_BUFFER); } }