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package org.lwjgl.util.stream;
import org.lwjgl.opengl.ContextCapabilities;
import org.lwjgl.opengl.GLContext;
import org.lwjgl.util.stream.StreamUtil.RenderStreamFactory;
import static org.lwjgl.opengl.GL15.*;
import static org.lwjgl.opengl.GL21.*;
import static org.lwjgl.opengl.GL31.*;
/** Default StreamPBOReader implementation: Asynchronous ReadPixels to PBOs */
final class RenderStreamPBODefault extends RenderStreamPBO {
public static final RenderStreamFactory FACTORY = new RenderStreamFactory("Asynchronous PBO") {
public boolean isSupported(final ContextCapabilities caps) {
return caps.OpenGL21 || caps.GL_ARB_pixel_buffer_object || caps.GL_EXT_pixel_buffer_object;
}
public RenderStream create(final StreamHandler handler, final int samples, final int transfersToBuffer) {
final ContextCapabilities caps = GLContext.getCapabilities();
return new RenderStreamPBODefault(
handler, samples, transfersToBuffer,
// Detect NVIDIA and use GetTexImage instead of ReadPixels
StreamUtil.isNVIDIA(caps) ? ReadbackType.GET_TEX_IMAGE : ReadbackType.READ_PIXELS
);
}
};
private final boolean USE_COPY_BUFFER_SUB_DATA;
RenderStreamPBODefault(final StreamHandler handler, final int samples, final int transfersToBuffer, final ReadbackType readbackType) {
super(handler, samples, transfersToBuffer, readbackType);
final ContextCapabilities caps = GLContext.getCapabilities();
USE_COPY_BUFFER_SUB_DATA = (caps.OpenGL31 || caps.GL_ARB_copy_buffer) &&
// Disable on ATI/AMD GPUs: ARB_copy_buffer is unoptimized on current
// drivers and kills performance. TODO: Fix?
!StreamUtil.isAMD(caps);
}
protected void pinBuffer(final int index) {
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbos[index]);
// We don't need to manually synchronized here, MapBuffer will block until ReadPixels above has finished.
// The buffer will be unmapped in waitForProcessingToComplete
pinnedBuffers[index] = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY, height * stride, pinnedBuffers[index]);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
protected void copyFrames(final int src, final int trg) {
if ( USE_COPY_BUFFER_SUB_DATA ) {
glBindBuffer(GL_COPY_WRITE_BUFFER, pbos[trg]);
glCopyBufferSubData(GL_PIXEL_PACK_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, height * stride);
glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
} else {
pinnedBuffers[src] = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY, height * stride, pinnedBuffers[src]);
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbos[trg]);
glBufferSubData(GL_PIXEL_PACK_BUFFER, 0, pinnedBuffers[src]);
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbos[src]);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
}
}
protected void postProcess(final int index) {
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
}
}