/* * Copyright (c) 2002-2012 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.util.stream; import org.lwjgl.opengl.ContextCapabilities; import org.lwjgl.util.stream.StreamUtil.RenderStreamFactory; import static org.lwjgl.opengl.GL15.*; import static org.lwjgl.opengl.GL21.*; import static org.lwjgl.opengl.GL31.*; /** Default StreamPBOReader implementation: Asynchronous ReadPixels to PBOs */ final class RenderStreamPBOCopy extends RenderStreamPBO { public static final RenderStreamFactory FACTORY = new RenderStreamFactory("ARB_copy_buffer") { public boolean isSupported(final ContextCapabilities caps) { return RenderStreamPBODefault.FACTORY.isSupported(caps) && caps.GL_ARB_copy_buffer && caps.GL_NV_gpu_program5 // Nvidia only && (caps.OpenGL40 || caps.GL_ARB_tessellation_shader) // Fermi+ ; } public RenderStream create(final StreamHandler handler, final int samples, final int transfersToBuffer) { return new RenderStreamPBOCopy(handler, samples, transfersToBuffer, ReadbackType.GET_TEX_IMAGE); } }; private int devicePBO; RenderStreamPBOCopy(final StreamHandler handler, final int samples, final int transfersToBuffer, final ReadbackType readbackType) { super(handler, samples, transfersToBuffer, readbackType); } protected void resizeBuffers(final int height, final int stride) { super.resizeBuffers(height, stride); devicePBO = glGenBuffers(); glBindBuffer(GL_PIXEL_PACK_BUFFER, devicePBO); glBufferData(GL_PIXEL_PACK_BUFFER, height * stride, GL_STREAM_COPY); // Should allocate device memory glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); } protected void readBack(final int index) { glBindBuffer(GL_PIXEL_PACK_BUFFER, devicePBO); super.readBack(index); glBindBuffer(GL_COPY_WRITE_BUFFER, pbos[index]); glCopyBufferSubData(GL_PIXEL_PACK_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, height * stride); glBindBuffer(GL_COPY_WRITE_BUFFER, 0); glBindBuffer(GL_COPY_READ_BUFFER, 0); } protected void pinBuffer(final int index) { glBindBuffer(GL_PIXEL_PACK_BUFFER, pbos[index]); // We don't need to manually synchronized here, MapBuffer will block until ReadPixels above has finished. // The buffer will be unmapped in waitForProcessingToComplete pinnedBuffers[index] = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY, height * stride, pinnedBuffers[index]); glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); } protected void copyFrames(final int src, final int trg) { glBindBuffer(GL_PIXEL_PACK_BUFFER, pbos[src]); glBindBuffer(GL_COPY_WRITE_BUFFER, pbos[trg]); glCopyBufferSubData(GL_PIXEL_PACK_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, height * stride); glBindBuffer(GL_COPY_WRITE_BUFFER, 0); glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); } protected void postProcess(final int index) { glUnmapBuffer(GL_PIXEL_PACK_BUFFER); } protected void destroyObjects() { glDeleteBuffers(devicePBO); super.destroyObjects(); } }