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package org.lwjgl.util.stream;
import org.lwjgl.opengl.ContextCapabilities;
import org.lwjgl.util.stream.StreamUtil.RenderStreamFactory;
import static org.lwjgl.opengl.GL15.*;
import static org.lwjgl.opengl.GL21.*;
import static org.lwjgl.opengl.GL31.*;
/** Default StreamPBOReader implementation: Asynchronous ReadPixels to PBOs */
final class RenderStreamPBOCopy extends RenderStreamPBO {
public static final RenderStreamFactory FACTORY = new RenderStreamFactory("ARB_copy_buffer") {
public boolean isSupported(final ContextCapabilities caps) {
return RenderStreamPBODefault.FACTORY.isSupported(caps)
&& caps.GL_ARB_copy_buffer
&& caps.GL_NV_gpu_program5 // Nvidia only
&& (caps.OpenGL40 || caps.GL_ARB_tessellation_shader) // Fermi+
;
}
public RenderStream create(final StreamHandler handler, final int samples, final int transfersToBuffer) {
return new RenderStreamPBOCopy(handler, samples, transfersToBuffer, ReadbackType.GET_TEX_IMAGE);
}
};
private int devicePBO;
RenderStreamPBOCopy(final StreamHandler handler, final int samples, final int transfersToBuffer, final ReadbackType readbackType) {
super(handler, samples, transfersToBuffer, readbackType);
}
protected void resizeBuffers(final int height, final int stride) {
super.resizeBuffers(height, stride);
devicePBO = glGenBuffers();
glBindBuffer(GL_PIXEL_PACK_BUFFER, devicePBO);
glBufferData(GL_PIXEL_PACK_BUFFER, height * stride, GL_STREAM_COPY); // Should allocate device memory
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
protected void readBack(final int index) {
glBindBuffer(GL_PIXEL_PACK_BUFFER, devicePBO);
super.readBack(index);
glBindBuffer(GL_COPY_WRITE_BUFFER, pbos[index]);
glCopyBufferSubData(GL_PIXEL_PACK_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, height * stride);
glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
glBindBuffer(GL_COPY_READ_BUFFER, 0);
}
protected void pinBuffer(final int index) {
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbos[index]);
// We don't need to manually synchronized here, MapBuffer will block until ReadPixels above has finished.
// The buffer will be unmapped in waitForProcessingToComplete
pinnedBuffers[index] = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY, height * stride, pinnedBuffers[index]);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
protected void copyFrames(final int src, final int trg) {
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbos[src]);
glBindBuffer(GL_COPY_WRITE_BUFFER, pbos[trg]);
glCopyBufferSubData(GL_PIXEL_PACK_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, height * stride);
glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
protected void postProcess(final int index) {
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
}
protected void destroyObjects() {
glDeleteBuffers(devicePBO);
super.destroyObjects();
}
}