package com.carpentersblocks.tileentity; import net.minecraft.network.NetworkManager; import net.minecraft.network.play.server.S35PacketUpdateTileEntity; import com.carpentersblocks.data.GarageDoor; public class TECarpentersGarageDoor extends TEBase { @Override /** * Garage door state change sounds are handled strictly * client-side so that only the nearest state change is * audible. * * @param net The NetworkManager the packet originated from * @param pkt The data packet */ public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt) { if (getWorldObj().isRemote) { GarageDoor data = GarageDoor.INSTANCE; int oldState = data.getState(this); super.onDataPacket(net, pkt); if (data.getState(this) != oldState) { data.playStateChangeSound(this); } } } }