package com.carpentersblocks.renderer.helper.slope.oblique; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.util.IIcon; import net.minecraftforge.common.util.ForgeDirection; import com.carpentersblocks.data.Slope; import com.carpentersblocks.renderer.helper.RenderHelper; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class HelperPrism extends RenderHelper { /** * Renders the given texture to the negative North slope of the block. */ public static void renderSlopeYNegZNeg(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { prepareRender(renderBlocks, ForgeDirection.NORTH, x, y, z, icon); double uBM = uBR - (uBR - uBL) / 2; double xMid = xMax - (xMax - xMin) / 2; setupVertex(renderBlocks, xMax, yMax, zMin, uTL, vTL, NORTHEAST ); setupVertex(renderBlocks, xMid, yMin, zMax, uBM, vBR, TOP_CENTER); setupVertex(renderBlocks, xMin, yMax, zMin, uTR, vTR, NORTHWEST ); } /** * Renders the given texture to the negative South slope of the block. */ public static void renderSlopeYNegZPos(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { prepareRender(renderBlocks, ForgeDirection.SOUTH, x, y, z, icon); double uBM = uBR - (uBR - uBL) / 2; double xMid = xMax - (xMax - xMin) / 2; setupVertex(renderBlocks, xMin, yMax, zMax, uTL, vTL, SOUTHWEST ); setupVertex(renderBlocks, xMid, yMin, zMin, uBM, vBR, BOTTOM_CENTER); setupVertex(renderBlocks, xMax, yMax, zMax, uTR, vTR, SOUTHEAST ); } /** * Renders the given texture to the negative West slope of the block. */ public static void renderSlopeYNegXNeg(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { prepareRender(renderBlocks, ForgeDirection.WEST, x, y, z, icon); double uBM = uBR - (uBR - uBL) / 2; double zMid = zMax - (zMax - zMin) / 2; setupVertex(renderBlocks, xMin, yMax, zMin, uTL, vTL, NORTHWEST ); setupVertex(renderBlocks, xMax, yMin, zMid, uBM, vBR, LEFT_CENTER); setupVertex(renderBlocks, xMin, yMax, zMax, uTR, vTR, SOUTHWEST ); } /** * Renders the given texture to the negative East slope of the block. */ public static void renderSlopeYNegXPos(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { prepareRender(renderBlocks, ForgeDirection.EAST, x, y, z, icon); double uBM = uBR - (uBR - uBL) / 2; double zMid = zMax - (zMax - zMin) / 2; setupVertex(renderBlocks, xMax, yMax, zMax, uTL, vTL, SOUTHEAST ); setupVertex(renderBlocks, xMin, yMin, zMid, uBM, vBR, RIGHT_CENTER); setupVertex(renderBlocks, xMax, yMax, zMin, uTR, vTR, NORTHEAST ); } /** * Renders the given texture to the positive North slope of the block. */ public static void renderSlopeYPosZNeg(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { prepareRender(renderBlocks, ForgeDirection.NORTH, x, y, z, icon); double uTM = uTR - (uTR - uTL) / 2; double xMid = xMax - (xMax - xMin) / 2; setupVertex(renderBlocks, xMid, yMax, zMax, uTM, vTL, TOP_CENTER ); setupVertex(renderBlocks, xMax, yMin, zMin, uBL, vBL, NORTHEAST ); setupVertex(renderBlocks, xMin, yMin, zMin, uBR, vBR, NORTHWEST ); } /** * Renders the given texture to the positive South slope of the block. */ public static void renderSlopeYPosZPos(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { prepareRender(renderBlocks, ForgeDirection.SOUTH, x, y, z, icon); double uTM = uTR - (uTR - uTL) / 2; double xMid = xMax - (xMax - xMin) / 2; setupVertex(renderBlocks, xMid, yMax, zMin, uTM, vTL, BOTTOM_CENTER); setupVertex(renderBlocks, xMin, yMin, zMax, uBL, vBL, SOUTHWEST ); setupVertex(renderBlocks, xMax, yMin, zMax, uBR, vBR, SOUTHEAST ); } /** * Renders the given texture to the positive West slope of the block. */ public static void renderSlopeYPosXNeg(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { prepareRender(renderBlocks, ForgeDirection.WEST, x, y, z, icon); double uTM = uTR - (uTR - uTL) / 2; double zMid = zMax - (zMax - zMin) / 2; setupVertex(renderBlocks, xMax, yMax, zMid, uTM, vTL, LEFT_CENTER ); setupVertex(renderBlocks, xMin, yMin, zMin, uBL, vBL, NORTHWEST ); setupVertex(renderBlocks, xMin, yMin, zMax, uBR, vBR, SOUTHWEST ); } /** * Renders the given texture to the positive East slope of the block. */ public static void renderSlopeYPosXPos(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { prepareRender(renderBlocks, ForgeDirection.EAST, x, y, z, icon); double uTM = uTR - (uTR - uTL) / 2; double zMid = zMax - (zMax - zMin) / 2; setupVertex(renderBlocks, xMin, yMax, zMid, uTM, vTR, RIGHT_CENTER); setupVertex(renderBlocks, xMax, yMin, zMax, uBL, vBL, SOUTHEAST ); setupVertex(renderBlocks, xMax, yMin, zMin, uBR, vBR, NORTHEAST ); } /** * Renders the given texture to the West prism on the North face. */ public static void renderWestPointSlopeZNeg(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { prepareRender(renderBlocks, ForgeDirection.NORTH, x, y, z, icon); setupVertex(renderBlocks, xMax, yMax, zMax, uTL, vTL, SOUTHEAST); setupVertex(renderBlocks, xMin, yMin, zMin, uBR, vBR, NORTHWEST); setupVertex(renderBlocks, xMin, yMax, zMax, uTR, vTR, SOUTHWEST); } /** * Renders the given texture to the West prism on the South face. */ public static void renderWestPointSlopeZPos(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { prepareRender(renderBlocks, ForgeDirection.SOUTH, x, y, z, icon); setupVertex(renderBlocks, xMin, yMax, zMin, uTL, vTL, NORTHWEST); setupVertex(renderBlocks, xMin, yMin, zMax, uBL, vBL, SOUTHWEST); setupVertex(renderBlocks, xMax, yMax, zMin, uTR, vTR, NORTHEAST); } /** * Renders the given texture to the East prism on the North face. */ public static void renderEastPointSlopeZNeg(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { prepareRender(renderBlocks, ForgeDirection.NORTH, x, y, z, icon); setupVertex(renderBlocks, xMax, yMax, zMax, uTL, vTL, SOUTHEAST); setupVertex(renderBlocks, xMax, yMin, zMin, uBL, vBL, NORTHEAST); setupVertex(renderBlocks, xMin, yMax, zMax, uTR, vTR, SOUTHWEST); } /** * Renders the given texture to the East prism on the South face. */ public static void renderEastPointSlopeZPos(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { prepareRender(renderBlocks, ForgeDirection.SOUTH, x, y, z, icon); setupVertex(renderBlocks, xMin, yMax, zMin, uTL, vTL, NORTHWEST); setupVertex(renderBlocks, xMax, yMin, zMax, uBR, vBR, SOUTHEAST); setupVertex(renderBlocks, xMax, yMax, zMin, uTR, vTR, NORTHEAST); } /** * Renders the given texture to the North prism on the West face. */ public static void renderNorthPointSlopeXNeg(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { prepareRender(renderBlocks, ForgeDirection.WEST, x, y, z, icon); setupVertex(renderBlocks, xMax, yMax, zMin, uTL, vTL, NORTHEAST); setupVertex(renderBlocks, xMin, yMin, zMin, uBL, vBL, NORTHWEST); setupVertex(renderBlocks, xMax, yMax, zMax, uTR, vTR, SOUTHEAST); } /** * Renders the given texture to the North prism on the East face. */ public static void renderNorthPointSlopeXPos(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { prepareRender(renderBlocks, ForgeDirection.EAST, x, y, z, icon); setupVertex(renderBlocks, xMin, yMax, zMax, uTL, vTL, SOUTHWEST); setupVertex(renderBlocks, xMax, yMin, zMin, uBR, vBR, NORTHEAST); setupVertex(renderBlocks, xMin, yMax, zMin, uTR, vTR, NORTHWEST); } /** * Renders the given texture to the South prism on the West face. */ public static void renderSouthPointSlopeXNeg(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { prepareRender(renderBlocks, ForgeDirection.WEST, x, y, z, icon); setupVertex(renderBlocks, xMax, yMax, zMin, uTL, vTL, NORTHEAST); setupVertex(renderBlocks, xMin, yMin, zMax, uBR, vBR, SOUTHWEST); setupVertex(renderBlocks, xMax, yMax, zMax, uTR, vTR, SOUTHEAST); } /** * Renders the given texture to the South prism on the East face. */ public static void renderSouthPointSlopeXPos(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { prepareRender(renderBlocks, ForgeDirection.EAST, x, y, z, icon); setupVertex(renderBlocks, xMin, yMax, zMax, uTL, vTL, SOUTHWEST); setupVertex(renderBlocks, xMax, yMin, zMax, uBL, vBL, SOUTHEAST); setupVertex(renderBlocks, xMin, yMax, zMin, uTR, vTR, NORTHWEST); } /** * Renders the given texture to the North sloped face of the block. */ public static void renderWedgeSlopeZNeg(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { HelperOblWedge.renderSlopeZNeg(renderBlocks, Slope.ID_WEDGE_POS_N, x, y, z, icon); } /** * Renders the given texture to the South sloped face of the block. */ public static void renderWedgeSlopeZPos(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { HelperOblWedge.renderSlopeZPos(renderBlocks, Slope.ID_WEDGE_POS_S, x, y, z, icon); } /** * Renders the given texture to the West sloped face of the block. */ public static void renderWedgeSlopeXNeg(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { HelperOblWedge.renderSlopeXNeg(renderBlocks, Slope.ID_WEDGE_POS_W, x, y, z, icon); } /** * Renders the given texture to the East sloped face of the block. */ public static void renderWedgeSlopeXPos(RenderBlocks renderBlocks, double x, double y, double z, IIcon icon) { HelperOblWedge.renderSlopeXPos(renderBlocks, Slope.ID_WEDGE_POS_E, x, y, z, icon); } }