package com.carpentersblocks.block;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class ItemBlockSided extends ItemBlock {
public ItemBlockSided(Block block)
{
super(block);
}
@Override
/**
* Called to actually place the block, after the location is determined
* and all permission checks have been made.
*
* @param stack The item stack that was used to place the block. This can be changed inside the method.
* @param player The player who is placing the block. Can be null if the block is not being placed by a player.
* @param side The side the player (or machine) right-clicked on.
*/
public boolean placeBlockAt(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ, int metadata)
{
/*
* We need to use a flag that doesn't call for a block update ([flag & 1] updates).
*
* If the world updates, there's a chance the block will pop off the wall before
* the server is able to set the block direction. This happens when the world
* notifies neighbors of the block update, and they in turn update this block.
*
* Instead, we'll notify neighbors when it's safe to do so -- in BlockSided using
* onPostBlockPlaced().
*/
if (!world.setBlock(x, y, z, field_150939_a, metadata, 0)) {
return false;
}
if (world.getBlock(x, y, z) == field_150939_a) {
field_150939_a.onBlockPlacedBy(world, x, y, z, player, stack);
field_150939_a.onPostBlockPlaced(world, x, y, z, metadata);
}
return true;
}
}