package com.carpentersblocks.tileentity;
import net.minecraft.item.ItemDye;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.play.server.S35PacketUpdateTileEntity;
import net.minecraft.world.World;
public class TECarpentersFlowerPot extends TEBase {
@Override
/**
* Called when you receive a TileEntityData packet for the location this
* TileEntity is currently in. On the client, the NetworkManager will always
* be the remote server. On the server, it will be whomever is responsible for
* sending the packet.
*
* @param net The NetworkManager the packet originated from
* @param pkt The data packet
*/
public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt)
{
World world = getWorldObj();
if (world.isRemote) {
boolean wasEnriched = hasAttribute(ATTR_FERTILIZER);
super.onDataPacket(net, pkt);
/*
* The server doesn't send particle spawn packets, so it
* has to be handled client-side.
*
* This spawns the fertilization effect as seen when growing
* saplings or crops with bonemeal.
*/
if (!wasEnriched && hasAttribute(ATTR_FERTILIZER)) {
ItemDye.func_150918_a(world, xCoord, yCoord, zCoord, 15);
}
}
}
}