package com.carpentersblocks.proxy;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.config.Configuration;
import com.carpentersblocks.CarpentersBlocks;
import com.carpentersblocks.entity.item.EntityCarpentersTile;
import com.carpentersblocks.tileentity.TEBase;
import com.carpentersblocks.tileentity.TECarpentersDaylightSensor;
import com.carpentersblocks.tileentity.TECarpentersFlowerPot;
import com.carpentersblocks.tileentity.TECarpentersGarageDoor;
import com.carpentersblocks.tileentity.TECarpentersSafe;
import com.carpentersblocks.tileentity.TECarpentersTorch;
import com.carpentersblocks.util.handler.DesignHandler;
import com.carpentersblocks.util.handler.EventHandler;
import com.carpentersblocks.util.handler.OverlayHandler;
import com.carpentersblocks.util.handler.PacketHandler;
import com.carpentersblocks.util.registry.BlockRegistry;
import com.carpentersblocks.util.registry.FeatureRegistry;
import com.carpentersblocks.util.registry.ItemRegistry;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
public class CommonProxy {
public final static int ENTITY_ID_TILE = 0;
public void preInit(FMLPreInitializationEvent event, Configuration config)
{
FeatureRegistry.preInit(event, config); // Do before block and item registration
BlockRegistry.preInit(event, config); // Do before item registration
ItemRegistry.preInit(event, config);
DesignHandler.preInit(event);
}
public void init(FMLInitializationEvent event)
{
MinecraftForge.EVENT_BUS.register(new EventHandler());
CarpentersBlocks.channel.register(new PacketHandler());
/* Initialize blocks and items */
BlockRegistry.init(event);
ItemRegistry.init(event);
if (FeatureRegistry.enableOverlays) {
OverlayHandler.init();
}
/* Register tile entities */
GameRegistry.registerTileEntity( TEBase.class, "TileEntityCarpentersSlope"); // Compatibility mapping
GameRegistry.registerTileEntity( TEBase.class, "TileEntityCarpentersBed"); // Compatibility mapping
GameRegistry.registerTileEntity( TEBase.class, "TileEntityCarpentersBlock");
GameRegistry.registerTileEntity( TECarpentersDaylightSensor.class, "TileEntityCarpentersExt"); // Compatibility mapping
GameRegistry.registerTileEntity( TECarpentersDaylightSensor.class, "TileEntityCarpentersDaylightSensor");
GameRegistry.registerTileEntity( TECarpentersFlowerPot.class, "TileEntityCarpentersFlowerPot");
GameRegistry.registerTileEntity( TECarpentersSafe.class, "TileEntityCarpentersSafe");
GameRegistry.registerTileEntity( TECarpentersTorch.class, "TileEntityCarpentersTorch");
GameRegistry.registerTileEntity( TECarpentersGarageDoor.class, "TileEntityCarpentersGarageDoor");
/* Register entities */
if (ItemRegistry.enableTile) {
EntityRegistry.registerModEntity(EntityCarpentersTile.class, "CarpentersTile", ENTITY_ID_TILE, CarpentersBlocks.instance, 64, 999, false);
}
}
}