package org.andengine.extension.physics.box2d;
import java.util.ArrayList;
import org.andengine.engine.handler.IUpdateHandler;
import org.andengine.entity.shape.IShape;
import com.badlogic.gdx.physics.box2d.Body;
/**
* (c) 2010 Nicolas Gramlich
* (c) 2011 Zynga Inc.
*
* @author Nicolas Gramlich
* @since 15:52:27 - 15.07.2010
*/
public class PhysicsConnectorManager extends ArrayList<PhysicsConnector> implements IUpdateHandler {
// ===========================================================
// Constants
// ===========================================================
private static final long serialVersionUID = 412969510084261799L;
// ===========================================================
// Fields
// ===========================================================
// ===========================================================
// Constructors
// ===========================================================
PhysicsConnectorManager() {
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public void onUpdate(final float pSecondsElapsed) {
final ArrayList<PhysicsConnector> physicsConnectors = this;
for(int i = physicsConnectors.size() - 1; i >= 0; i--) {
physicsConnectors.get(i).onUpdate(pSecondsElapsed);
}
}
@Override
public void reset() {
final ArrayList<PhysicsConnector> physicsConnectors = this;
for(int i = physicsConnectors.size() - 1; i >= 0; i--) {
physicsConnectors.get(i).reset();
}
}
// ===========================================================
// Methods
// ===========================================================
public Body findBodyByShape(final IShape pShape) {
final ArrayList<PhysicsConnector> physicsConnectors = this;
for(int i = physicsConnectors.size() - 1; i >= 0; i--) {
final PhysicsConnector physicsConnector = physicsConnectors.get(i);
if(physicsConnector.mShape == pShape){
return physicsConnector.mBody;
}
}
return null;
}
public PhysicsConnector findPhysicsConnectorByShape(final IShape pShape) {
final ArrayList<PhysicsConnector> physicsConnectors = this;
for(int i = physicsConnectors.size() - 1; i >= 0; i--) {
final PhysicsConnector physicsConnector = physicsConnectors.get(i);
if(physicsConnector.mShape == pShape){
return physicsConnector;
}
}
return null;
}
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}