/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d;
import com.badlogic.gdx.math.Vector2;
/**
* A circle shape.
* @author mzechner
*
*/
public class CircleShape extends Shape {
public CircleShape () {
addr = newCircleShape();
}
private native long newCircleShape ();
protected CircleShape (long addr) {
this.addr = addr;
}
/**
* {@inheritDoc}
*/
@Override public Type getType () {
return Type.Circle;
}
/**
* Returns the position of the shape
*/
private final float[] tmp = new float[2];
private final Vector2 position = new Vector2();
public Vector2 getPosition () {
jniGetPosition(addr, tmp);
position.x = tmp[0];
position.y = tmp[1];
return position;
}
private native void jniGetPosition (long addr, float[] position);
/**
* Sets the position of the shape
*/
public void setPosition (Vector2 position) {
jniSetPosition(addr, position.x, position.y);
}
private native void jniSetPosition (long addr, float positionX, float positionY);
}