package com.badlogic.gdx.physics.box2d; public class ContactImpulse { final World world; long addr; float[] tmp = new float[2]; final float[] normalImpulses = new float[2]; final float[] tangentImpulses = new float[2]; protected ContactImpulse(World world, long addr) { this.world = world; this.addr = addr; } public float[] getNormalImpulses() { jniGetNormalImpulses(addr, normalImpulses); return normalImpulses; } private native void jniGetNormalImpulses(long addr, float[] values); public float[] getTangentImpulses() { jniGetTangentImpulses(addr, tangentImpulses); return tangentImpulses; } private native void jniGetTangentImpulses(long addr, float[] values); }