package com.badlogic.gdx.physics.box2d;
public class ContactImpulse {
final World world;
long addr;
float[] tmp = new float[2];
final float[] normalImpulses = new float[2];
final float[] tangentImpulses = new float[2];
protected ContactImpulse(World world, long addr) {
this.world = world;
this.addr = addr;
}
public float[] getNormalImpulses() {
jniGetNormalImpulses(addr, normalImpulses);
return normalImpulses;
}
private native void jniGetNormalImpulses(long addr, float[] values);
public float[] getTangentImpulses() {
jniGetTangentImpulses(addr, tangentImpulses);
return tangentImpulses;
}
private native void jniGetTangentImpulses(long addr, float[] values);
}