/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d.joints;
import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.World;
/**
* Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.
*/
public class FrictionJoint extends Joint {
public FrictionJoint (World world, long addr) {
super(world, addr);
}
/**
* Set the maximum friction force in N.
*/
public void setMaxForce (float force) {
jniSetMaxForce(addr, force);
}
private native void jniSetMaxForce (long ddr, float force);
/**
* Get the maximum friction force in N.
*/
public float getMaxForce () {
return jniGetMaxForce(addr);
}
private native float jniGetMaxForce (long addr);
/**
* Set the maximum friction torque in N*m.
*/
public void setMaxTorque (float torque) {
jniSetMaxTorque(addr, torque);
}
private native void jniSetMaxTorque (long addr, float torque);
/**
* Get the maximum friction torque in N*m.
*/
public float getMaxTorque () {
return jniGetMaxTorque(addr);
}
private native float jniGetMaxTorque (long addr);
}