/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d.joints; import com.badlogic.gdx.physics.box2d.Joint; import com.badlogic.gdx.physics.box2d.World; /** * Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. */ public class FrictionJoint extends Joint { public FrictionJoint (World world, long addr) { super(world, addr); } /** * Set the maximum friction force in N. */ public void setMaxForce (float force) { jniSetMaxForce(addr, force); } private native void jniSetMaxForce (long ddr, float force); /** * Get the maximum friction force in N. */ public float getMaxForce () { return jniGetMaxForce(addr); } private native float jniGetMaxForce (long addr); /** * Set the maximum friction torque in N*m. */ public void setMaxTorque (float torque) { jniSetMaxTorque(addr, torque); } private native void jniSetMaxTorque (long addr, float torque); /** * Get the maximum friction torque in N*m. */ public float getMaxTorque () { return jniGetMaxTorque(addr); } private native float jniGetMaxTorque (long addr); }