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package org.pepsoft.worldpainter.layers.renderers;
/**
*
* @author pepijn
*/
public class VoidRenderer implements BitLayerRenderer {
@Override
public int getPixelColour(int x, int y, int underlyingColour, boolean value) {
return value ? colour : underlyingColour;
}
public static int getColour() {
return colour;
}
public static void setColour(int colour) {
VoidRenderer.colour = colour;
}
private static int colour = 0xC0FFFF;
}