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package org.pepsoft.worldpainter.layers.renderers;
/**
*
* @author pepijn
*/
public class ReadOnlyRenderer implements BitLayerRenderer {
public int getPixelColour(int x, int y, int underlyingColour, boolean value) {
x = x & 0xf;
y = y & 0xf;
if (value && ((x == y) || (x == (15 - y)))) {
return BLACK;
} else {
return underlyingColour;
}
}
private static final int BLACK = 0x000000;
}