package wecui.render.shapes; import java.util.List; import org.lwjgl.opengl.GL11; import wecui.obfuscation.RenderObfuscation; import wecui.render.LineColor; import wecui.render.LineInfo; import wecui.render.points.PointRectangle; /** * Draws the top and bottom rings of a polygon region * * @author yetanotherx * @author lahwran */ public class Render2DBox { protected RenderObfuscation obf = RenderObfuscation.getInstance(); protected LineColor color; protected List<PointRectangle> points; protected int min; protected int max; public Render2DBox(LineColor color, List<PointRectangle> points, int min, int max) { this.color = color; this.points = points; this.min = min; this.max = max; } public void render() { double off = 0.03; for (LineInfo tempColor : color.getColors()) { tempColor.prepareRender(); obf.startDrawing(GL11.GL_LINES); tempColor.prepareColor(); for (PointRectangle point : points) { if (point != null) { obf.addVertex(point.getPoint().getX() + 0.5, min + off, point.getPoint().getY() + 0.5); obf.addVertex(point.getPoint().getX() + 0.5, max + 1 + off, point.getPoint().getY() + 0.5); } } obf.finishDrawing(); } } }