package wecui.event.cui; import wecui.WorldEditCUI; /** * Called when cylinder event is received * * @author lahwran * @author yetanotherx */ public class CUICylinderEvent extends CUIBaseEvent { public CUICylinderEvent(WorldEditCUI controller, String[] args) { super(controller, args); } @Override public CUIEventType getEventType() { return CUIEventType.CYLINDER; } @Override public String run() { int x = this.getInt(0); int y = this.getInt(1); int z = this.getInt(2); double radX = this.getDouble(3); double radZ = this.getDouble(4); controller.getSelection().setCylinderCenter(x, y, z); controller.getSelection().setCylinderRadius(radX, radZ); controller.getDebugger().debug("Setting center/radius"); return null; } }