package wecui.event.cui;
import wecui.WorldEditCUI;
/**
* Called when cylinder event is received
*
* @author lahwran
* @author yetanotherx
*/
public class CUICylinderEvent extends CUIBaseEvent {
public CUICylinderEvent(WorldEditCUI controller, String[] args) {
super(controller, args);
}
@Override
public CUIEventType getEventType() {
return CUIEventType.CYLINDER;
}
@Override
public String run() {
int x = this.getInt(0);
int y = this.getInt(1);
int z = this.getInt(2);
double radX = this.getDouble(3);
double radZ = this.getDouble(4);
controller.getSelection().setCylinderCenter(x, y, z);
controller.getSelection().setCylinderRadius(radX, radZ);
controller.getDebugger().debug("Setting center/radius");
return null;
}
}