package wecui.render.points; import wecui.render.LineColor; import wecui.render.shapes.Render3DBox; import wecui.util.Vector3; /** * Stores data about a cube surrounding a * block in the world. Used to store info * about the selector blocks. Keeps track * of color, x/y/z values, and rendering. * * @author yetanotherx * @author lahwran */ public class PointCube { protected Vector3 point; protected LineColor color = LineColor.CUBOIDPOINT1; public PointCube(Vector3 point) { this.point = point; } public PointCube(int x, int y, int z) { this.point = new Vector3(x, y, z); } public PointCube(double x, double y, double z) { this.point = new Vector3(x, y, z); } public void render() { double off = 0.03f; Vector3 minVec = new Vector3(off, off, off); Vector3 maxVec = new Vector3(off + 1, off + 1, off + 1); new Render3DBox(color, point.subtract(minVec), point.add(maxVec)).render(); } public Vector3 getPoint() { return point; } public void setPoint(Vector3 point) { this.point = point; } public LineColor getColor() { return color; } public void setColor(LineColor color) { this.color = color; } }