package wecui.render;
import org.lwjgl.opengl.GL11;
/**
* Stores data about a line that can be rendered
*
* @author lahwran
* @author yetanotherx
*
*/
public class LineInfo {
public float lineWidth;
public float red;
public float green;
public float blue;
public float alpha;
public int depthfunc;
public LineInfo(float lineWidth, float r, float g, float b, float a, int depthfunc) {
this.lineWidth = lineWidth;
this.red = r;
this.green = g;
this.blue = b;
this.alpha = a;
this.depthfunc = depthfunc;
}
public LineInfo(float lineWidth, float r, float g, float b) {
this(lineWidth, r, g, b, 1.0f, GL11.GL_LEQUAL);
}
public LineInfo(LineInfo orig) {
this.lineWidth = orig.lineWidth;
this.red = orig.red;
this.green = orig.green;
this.blue = orig.blue;
this.alpha = orig.alpha;
this.depthfunc = orig.depthfunc;
}
/**
* Sets the lineWidth and depthFunction based on this color
*/
public void prepareRender() {
GL11.glLineWidth(lineWidth);
GL11.glDepthFunc(depthfunc);
}
public void prepareColor() {
GL11.glColor4f(red, green, blue, alpha);
}
}