package fr.wisper.screens.loading;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;
/**
* @author Mats Svensson
*/
public class LoadingBar extends Actor {
Animation animation;
TextureRegion reg;
float stateTime;
public LoadingBar(Animation animation) {
this.animation = animation;
reg = animation.getKeyFrame(0);
}
@Override
public void act(float delta) {
stateTime += delta;
reg = animation.getKeyFrame(stateTime);
}
@Override
public void draw(Batch batch, float parentAlpha) {
batch.draw(reg, getX(), getY());
}
}