package fr.wisper.Game; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Preferences; import com.badlogic.gdx.Screen; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.FPSLogger; import fr.wisper.camera.MultipleVirtualViewportBuilder; import fr.wisper.camera.OrthographicCameraWithVirtualViewport; import fr.wisper.camera.VirtualViewport; import fr.wisper.screens.gamescreen.GameScreen; import fr.wisper.screens.gamescreen.MainMenu; import fr.wisper.screens.loading.LoadingScreen; import fr.wisper.utils.Config; import fr.wisper.utils.Debug; public class WisperGame extends Game { // Fps private FPSLogger fps; // Preferences public static Preferences preferences; // Loader private LoadingScreen loader; // Camera static public OrthographicCameraWithVirtualViewport Camera; static public MultipleVirtualViewportBuilder MultipleVirtualViewportBuilder; static public VirtualViewport VirtualViewport; @Override public void create () { // Preferences preferences = Gdx.app.getPreferences(Config.GAME_NAME); // Fps fps = new FPSLogger(); // Camera MultipleVirtualViewportBuilder = new MultipleVirtualViewportBuilder( Config.APP_WIDTH, Config.APP_HEIGHT, Config.APP_WIDTH, Config.APP_HEIGHT); VirtualViewport = MultipleVirtualViewportBuilder.getVirtualViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); Camera = new OrthographicCameraWithVirtualViewport(VirtualViewport); // Loader loader = new LoadingScreen(this); loader.setNextScreen(new MainMenu()); Debug.PrintDebugInformation(); } public LoadingScreen getLoader() { return loader; } @Override public void render () { super.render(); fps.log(); } @Override public void pause() { super.pause(); } @Override public void dispose() { super.dispose(); loader.dispose(); } @Override public void resume() { super.resume(); } @Override public void resize(int width, int height) { VirtualViewport = MultipleVirtualViewportBuilder.getVirtualViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); Camera.setVirtualViewport(VirtualViewport); Camera.updateViewport(); Camera.position.set(Config.APP_WIDTH / 2, Config.APP_HEIGHT / 2, 0f); super.resize(width, height); } }