package fr.wisper.dialog;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.scenes.scene2d.ui.Dialog;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
public class ExitDialog extends Dialog {
private final Integer YES = 0;
private final Integer NO = 1;
public ExitDialog(String title, Skin skin) {
super(title, skin);
text(new Label("Do you want to leave Wisper ?", skin, "medium-bold"));
button(new TextButton("Yes", skin, "medium-bold"), YES).center();
button(new TextButton("NO", skin, "medium-bold"), NO).center();
padTop(100);
padBottom(30);
}
@Override
protected void result(Object object) {
if (object == YES) {
Gdx.app.exit();
}
super.result(object);
}
}