package fr.wisper.assets;
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import net.dermetfan.utils.libgdx.AnnotationAssetManager;
import net.dermetfan.utils.libgdx.AnnotationAssetManager.Asset;
public class LoaderAssets {
public static AnnotationAssetManager manager;
public static void load() {
manager = new AnnotationAssetManager();
manager.load(LoaderAssets.class);
}
@Asset
public static final AssetDescriptor<TextureAtlas>
LoaderPack = new AssetDescriptor<TextureAtlas>("loader/loader.pack", TextureAtlas.class);
public static void dispose() {
manager.dispose();
}
}