package fr.wisper.assets; import com.badlogic.gdx.assets.AssetDescriptor; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import net.dermetfan.utils.libgdx.AnnotationAssetManager; import net.dermetfan.utils.libgdx.AnnotationAssetManager.Asset; public class LoaderAssets { public static AnnotationAssetManager manager; public static void load() { manager = new AnnotationAssetManager(); manager.load(LoaderAssets.class); } @Asset public static final AssetDescriptor<TextureAtlas> LoaderPack = new AssetDescriptor<TextureAtlas>("loader/loader.pack", TextureAtlas.class); public static void dispose() { manager.dispose(); } }