package fr.wisper.assets;
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.loaders.SkinLoader;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import net.dermetfan.utils.libgdx.AnnotationAssetManager;
import net.dermetfan.utils.libgdx.AnnotationAssetManager.Asset;
public class SettingsAssets {
public static AnnotationAssetManager manager;
public static void load() {
manager = new AnnotationAssetManager();
manager.load(SettingsAssets.class);
}
@Asset
public static final AssetDescriptor<Texture>
SettingsSplash = new AssetDescriptor<Texture>("splash/settings.png", Texture.class);
@Asset
public static final AssetDescriptor<Skin>
GlobalSkin = new AssetDescriptor<Skin>("ui/skin.json", Skin.class, new SkinLoader.SkinParameter("ui/atlas.pack"));
public static void dispose() {
manager.dispose();
}
}