package fr.wisper.assets; import com.badlogic.gdx.assets.AssetDescriptor; import com.badlogic.gdx.assets.loaders.SkinLoader; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import net.dermetfan.utils.libgdx.AnnotationAssetManager; import net.dermetfan.utils.libgdx.AnnotationAssetManager.Asset; public class SettingsAssets { public static AnnotationAssetManager manager; public static void load() { manager = new AnnotationAssetManager(); manager.load(SettingsAssets.class); } @Asset public static final AssetDescriptor<Texture> SettingsSplash = new AssetDescriptor<Texture>("splash/settings.png", Texture.class); @Asset public static final AssetDescriptor<Skin> GlobalSkin = new AssetDescriptor<Skin>("ui/skin.json", Skin.class, new SkinLoader.SkinParameter("ui/atlas.pack")); public static void dispose() { manager.dispose(); } }