package br.edu.ufcg.ccc.projeto2.warofkingdoms.networking; import java.io.Serializable; import java.util.List; import br.edu.ufcg.ccc.projeto2.warofkingdoms.entities.Conflict; import br.edu.ufcg.ccc.projeto2.warofkingdoms.entities.GameState; import br.edu.ufcg.ccc.projeto2.warofkingdoms.entities.Territory; public class SendMovesResult implements Serializable { private static final long serialVersionUID = -3610087591458179658L; private List<Conflict> conflicts; private List<Territory> updatedMap; private GameState gameState; public SendMovesResult(List<Conflict> conflicts, List<Territory> updatedMap, GameState gameState) { super(); this.conflicts = conflicts; this.updatedMap = updatedMap; this.gameState = gameState; } public SendMovesResult() { } public List<Conflict> getConflicts() { return conflicts; } public void setConflicts(List<Conflict> conflicts) { this.conflicts = conflicts; } public List<Territory> getUpdatedMap() { return updatedMap; } public void setUpdatedMap(List<Territory> updatedMap) { this.updatedMap = updatedMap; } public GameState getGameState() { return gameState; } public void setGameState(GameState gameState) { this.gameState = gameState; } }