package br.edu.ufcg.ccc.projeto2.warofkingdoms.networking; import java.util.List; import br.edu.ufcg.ccc.projeto2.warofkingdoms.entities.Player; import br.edu.ufcg.ccc.projeto2.warofkingdoms.entities.Territory; public class ConnectResult { private List<Territory> territories; private List<Player> players; private String roomId; public ConnectResult(List<Territory> territories, List<Player> players, String roomId) { this.territories = territories; this.players = players; this.roomId = roomId; } public ConnectResult() { } public List<Territory> getTerritories() { return territories; } public void setTerritories(List<Territory> territories) { this.territories = territories; } public List<Player> getPlayers() { return players; } public void setPlayers(List<Player> players) { this.players = players; } public String getRoomId() { return roomId; } public void setRoomId(String roomId) { this.roomId = roomId; } }