package br.edu.ufcg.ccc.projeto2.warofkingdoms.networking;
import java.util.List;
import br.edu.ufcg.ccc.projeto2.warofkingdoms.entities.Player;
import br.edu.ufcg.ccc.projeto2.warofkingdoms.entities.Territory;
public class ConnectResult {
private List<Territory> territories;
private List<Player> players;
private String roomId;
public ConnectResult(List<Territory> territories, List<Player> players,
String roomId) {
this.territories = territories;
this.players = players;
this.roomId = roomId;
}
public ConnectResult() {
}
public List<Territory> getTerritories() {
return territories;
}
public void setTerritories(List<Territory> territories) {
this.territories = territories;
}
public List<Player> getPlayers() {
return players;
}
public void setPlayers(List<Player> players) {
this.players = players;
}
public String getRoomId() {
return roomId;
}
public void setRoomId(String roomId) {
this.roomId = roomId;
}
}