package org.group20.sunstruck.gameobject; import org.group20.sunstruck.Game; import org.group20.sunstruck.behavior.Behavior.BEHAVIOR; import com.badlogic.gdx.graphics.g2d.TextureRegion; public class SmallLaserShip extends GameObject { public static TextureRegion shipTexture = Game.textureAtlas .findRegion("shipSmall1"); public SmallLaserShip() { super(shipTexture, 1f); behavior = BEHAVIOR.LINE; hull = 5; currentHull = hull; shield = 5; currentShield = shield; weaponType = new LaserTiny2(); speed = 1; reloadTime = 1500; PAUSE_COUNT = 0; } }