package org.group20.sunstruck.gameobject;
import org.group20.sunstruck.Game;
import org.group20.sunstruck.behavior.Behavior.BEHAVIOR;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class SmallLaserShip extends GameObject {
public static TextureRegion shipTexture = Game.textureAtlas
.findRegion("shipSmall1");
public SmallLaserShip() {
super(shipTexture, 1f);
behavior = BEHAVIOR.LINE;
hull = 5;
currentHull = hull;
shield = 5;
currentShield = shield;
weaponType = new LaserTiny2();
speed = 1;
reloadTime = 1500;
PAUSE_COUNT = 0;
}
}